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-rw-r--r--client/scripts/game.gd110
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diff --git a/client/scripts/game.gd b/client/scripts/game.gd
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--- a/client/scripts/game.gd
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@@ -1,110 +0,0 @@
-# Undercooked - a game about cooking
-# Copyright 2024 nokoe
-# Copyright 2024 metamuffin
-#
-# This program is free software: you can redistribute it and/or modify
-# it under the terms of the GNU Affero General Public License as published by
-# the Free Software Foundation, version 3 of the License only.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU Affero General Public License for more details.
-#
-# You should have received a copy of the GNU Affero General Public License
-# along with this program. If not, see <https://www.gnu.org/licenses/>.
-#
-class_name Game
-extends Node3D
-
-@onready var camera: FollowCamera = $FollowCamera
-@onready var map: Map = $Map
-@onready var marker: Marker = $Marker
-var marker_target = Vector3(0,0,0)
-
-var players := {}
-# Called when the node enters the scene tree for the first time.
-func _ready():
- await Multiplayer.init
- if Multiplayer.player_id == -1:
- push_error("multiplayer has not been initialized")
- Multiplayer.connect("add_player",
- func(player: int, player_name: String, pos: Vector2, character: int):
- var player_instance: Player
- if player == Multiplayer.player_id:
- player_instance = ControllablePlayer.new(player, player_name, pos, character, self)
- camera.target = player_instance
- else:
- player_instance = Player.new(player, player_name, pos, character, self)
- players[player] = player_instance
- add_child(player_instance)
- )
-
- Multiplayer.connect("position",
- func(player: int, pos: Vector2, rot: float):
- var player_instance: Player = players[player]
- player_instance.update_position(pos, rot)
- )
-
- Multiplayer.connect("remove_player", func(id: int):
- var player: Player = players.get(id)
- if player != null:
- if player.hand != null:
- player.hand.queue_free()
- players.erase(id)
- player.queue_free()
- )
-
- Multiplayer.connect("set_tile_item", func(tile: Vector2i, item: int):
- var t: Floor = map.tile_by_pos[str(tile)]
- var i = Item.new(item, t.item_base)
- add_child(i)
- i.name = Multiplayer.item_names[item]
- t.set_item(i)
- )
-
- Multiplayer.connect("remove_tile_item", func(tile: Vector2i):
- var t: Floor = map.tile_by_pos[str(tile)]
- t.take_item().queue_free()
- )
-
- Multiplayer.connect("set_player_item", func(player: int, item: int):
- var p: Player = players[player]
- var i = Item.new(item, p.hand_base)
- add_child(i)
- i.name = Multiplayer.item_names[item]
- p.set_item(i)
- )
-
- Multiplayer.connect("remove_player_item", func(player: int):
- var p: Player = players[player]
- p.remove_item().queue_free()
- )
-
- Multiplayer.connect("take_item", func(tile: Vector2i, player: int):
- var t: Floor = map.tile_by_pos[str(tile)]
- var p: Player = players[player]
- p.take_item(t)
- )
-
- Multiplayer.connect("put_item", func(tile: Vector2i, player: int):
- var t: FullTile = map.tile_by_pos[str(tile)]
- var p: Player = players[player]
- p.put_item(t)
- )
-
- Multiplayer.connect("set_progress", func(tile: Vector2i, progress: float, warn: bool):
- var t: FullTile = map.tile_by_pos[str(tile)]
- t.progress(progress, warn)
- )
-
- Multiplayer.connect("set_finished", func(tile: Vector2i, warn: bool):
- var t: FullTile = map.tile_by_pos[str(tile)]
- t.finish(warn)
- )
-
- Multiplayer.send_join("Blub", 1)
-
-
-func _process(delta):
- marker.position = lerp(marker.position, marker_target, delta * 40.0)