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-rw-r--r--client/scripts/tiles/floor.gd85
1 files changed, 0 insertions, 85 deletions
diff --git a/client/scripts/tiles/floor.gd b/client/scripts/tiles/floor.gd
deleted file mode 100644
index fec68cbd..00000000
--- a/client/scripts/tiles/floor.gd
+++ /dev/null
@@ -1,85 +0,0 @@
-# Undercooked - a game about cooking
-# Copyright 2024 nokoe
-#
-# This program is free software: you can redistribute it and/or modify
-# it under the terms of the GNU Affero General Public License as published by
-# the Free Software Foundation, version 3 of the License only.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU Affero General Public License for more details.
-#
-# You should have received a copy of the GNU Affero General Public License
-# along with this program. If not, see <https://www.gnu.org/licenses/>.
-#
-class_name Floor
-extends Node3D
-
-var base = Node3D.new()
-var item: Item = null
-var item_base: Node3D
-
-enum Facing {
- NEG_Y = 0,
- NEG_X = 1,
- Y = 2,
- X = 3,
-}
-
-func _init(rename: String, _neighbors: Array):
- var floor_tile = load("res://models/prefabs/map/floor_kitchen_small.tscn").instantiate()
- floor_tile.position += Vector3(0.5, 0, 0.5)
- add_child(floor_tile)
- base.name = "Base"
- base.position += Vector3(0.5, 0, 0.5)
- add_child(base)
- self.name = rename
- var item_base_ = Node3D.new()
- # this method is supposed to be overriden
- @warning_ignore("static_called_on_instance")
- item_base_.position = interact_target()
- item_base_.name = "ItemBase"
- base.add_child(item_base_)
- item_base = item_base_
-
-func turn_facing(facing: Facing):
- base.rotate_y(facing * 0.5 * PI + PI)
-
-func tile_name(idx):
- if idx == null:
- return null
- return Multiplayer.tile_names[idx]
-
-
-# defines where items go when interacting
-static func interact_target() -> Vector3:
- return Vector3(0, 0, 0)
-
-# actions when interacting, e.g. animations
-func interact():
- pass
-
-func progress(p: float, warn: bool):
- if item != null:
- item.progress(p, warn)
-
-func finish(warn: bool):
- if item != null:
- item.finish(warn)
-
-func put_item(i: Item):
- if item != null:
- push_error("already holding an item")
- set_item(i)
-
-func set_item(i: Item):
- if item != null:
- item.queue_free()
- item = i
- i.owned_by = item_base
-
-func take_item() -> Item:
- var i = item
- item = null
- return i