diff options
Diffstat (limited to 'client/scripts/tiles/floor.gd')
-rw-r--r-- | client/scripts/tiles/floor.gd | 85 |
1 files changed, 0 insertions, 85 deletions
diff --git a/client/scripts/tiles/floor.gd b/client/scripts/tiles/floor.gd deleted file mode 100644 index fec68cbd..00000000 --- a/client/scripts/tiles/floor.gd +++ /dev/null @@ -1,85 +0,0 @@ -# Undercooked - a game about cooking -# Copyright 2024 nokoe -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as published by -# the Free Software Foundation, version 3 of the License only. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see <https://www.gnu.org/licenses/>. -# -class_name Floor -extends Node3D - -var base = Node3D.new() -var item: Item = null -var item_base: Node3D - -enum Facing { - NEG_Y = 0, - NEG_X = 1, - Y = 2, - X = 3, -} - -func _init(rename: String, _neighbors: Array): - var floor_tile = load("res://models/prefabs/map/floor_kitchen_small.tscn").instantiate() - floor_tile.position += Vector3(0.5, 0, 0.5) - add_child(floor_tile) - base.name = "Base" - base.position += Vector3(0.5, 0, 0.5) - add_child(base) - self.name = rename - var item_base_ = Node3D.new() - # this method is supposed to be overriden - @warning_ignore("static_called_on_instance") - item_base_.position = interact_target() - item_base_.name = "ItemBase" - base.add_child(item_base_) - item_base = item_base_ - -func turn_facing(facing: Facing): - base.rotate_y(facing * 0.5 * PI + PI) - -func tile_name(idx): - if idx == null: - return null - return Multiplayer.tile_names[idx] - - -# defines where items go when interacting -static func interact_target() -> Vector3: - return Vector3(0, 0, 0) - -# actions when interacting, e.g. animations -func interact(): - pass - -func progress(p: float, warn: bool): - if item != null: - item.progress(p, warn) - -func finish(warn: bool): - if item != null: - item.finish(warn) - -func put_item(i: Item): - if item != null: - push_error("already holding an item") - set_item(i) - -func set_item(i: Item): - if item != null: - item.queue_free() - item = i - i.owned_by = item_base - -func take_item() -> Item: - var i = item - item = null - return i |