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-rw-r--r--client/system/profile.gd91
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+# Hurry Curry! - a game about cooking
+# Copyright (C) 2025 Hurry Curry! contributors
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, version 3 of the License only.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see <https://www.gnu.org/licenses/>.
+#
+extends Node
+class_name Profile
+
+static var default_profile := {
+ "username": "",
+ "character_style": {
+ "color": 0,
+ "headwear": 0,
+ "hairstyle": 0
+ },
+ "last_server_url": "",
+ "tutorial_ingredients_played": [],
+ "registry_asked": false,
+ "hints": {
+ "has_moved": false,
+ "has_boosted": false,
+ "has_interacted": false,
+ "has_rotated": false,
+ "has_reset": false,
+ "has_zoomed": false,
+ "has_seen_performance": false,
+ "has_seen_join_while_running": false
+ }
+}
+
+# profile is stored in a Dictionary[String, Any]
+static var values: Dictionary
+static var loaded_path: String
+
+static func load(path: String):
+ # TOCTOU here. Godot docs says its fine.
+ if not FileAccess.file_exists(path):
+ print("Skip profile load")
+ return default_profile
+ var f = FileAccess.open(path, FileAccess.READ)
+
+ values = f.get_var(true)
+ if values != null and values is Dictionary:
+ G.add_missing_keys(values, default_profile)
+ loaded_path = path
+
+static func save():
+ var f = FileAccess.open(loaded_path, FileAccess.WRITE)
+ var to_save = values.duplicate(true)
+ f.store_var(to_save, true)
+
+static func read(key: String):
+ if values.has(key):
+ return values[key]
+ else:
+ push_error("Tried to access profile setting \"%s\", which does not exist (missing key)" % key)
+ return null
+
+static func write(key: String, value):
+ if !values.has(key):
+ push_error("Tried to set profile setting \"%s\", which does not yet exist (missing key)" % key)
+ return
+ if values[key] != value:
+ values[key] = value
+
+static func set_hint(key: String, value: bool):
+ if !values["hints"].has(key):
+ push_error("Tried to set hint \"%s\", which does not yet exist (missing key)" % key)
+ if values["hints"][key] != value:
+ if value:
+ Settings.write("gameplay.hints_started", true)
+ Settings.save()
+ values["hints"][key] = value
+ save() # TODO avoid this call when bulk-unsetting hints
+
+static func get_hint(key: String):
+ if values["hints"].has(key):
+ return values["hints"][key]
+ else:
+ push_error("Tried to access hint \"%s\", which does not exist (missing key)" % key)
+ return null