diff options
Diffstat (limited to 'client')
-rw-r--r-- | client/multiplayer.gd | 8 | ||||
-rw-r--r-- | client/player/controllable_player.gd | 10 |
2 files changed, 10 insertions, 8 deletions
diff --git a/client/multiplayer.gd b/client/multiplayer.gd index d3e80613..d40c00d7 100644 --- a/client/multiplayer.gd +++ b/client/multiplayer.gd @@ -54,7 +54,7 @@ signal server_message(text: String) signal replay_start() signal connection_closed(reason: String) -const VERSION_MAJOR: int = 1 +const VERSION_MAJOR: int = 2 const VERSION_MINOR: int = 0 var connected := false @@ -264,11 +264,11 @@ func send_join(player_name: String, character: int): "character": character }) -func send_position(pos: Vector2, rotation: float, boosting: bool): +func send_movement(pos: Vector2, direction: Vector2, boosting: bool): send_packet({ - "type": "position", + "type": "movement", "pos": [pos.x, pos.y], - "rot": rotation, + "direction": [direction.x, direction.y], "boosting": boosting }) diff --git a/client/player/controllable_player.gd b/client/player/controllable_player.gd index 9287a533..5e3dba97 100644 --- a/client/player/controllable_player.gd +++ b/client/player/controllable_player.gd @@ -26,9 +26,10 @@ const BOOST_RESTORE = 0.5 var onscreen_controls = preload("res://player/onscreen_controls/controls.tscn").instantiate() -var facing = Vector2(1, 0) -var velocity_ = Vector2(0, 0) -var stamina = 0 +var facing := Vector2(1, 0) +var velocity_ := Vector2(0, 0) +var direction := Vector2(0, 0) +var stamina := 0. var chat_open := false var enable_input := true @@ -42,7 +43,7 @@ func _ready(): timer.start() timer.connect("timeout", func(): if game.mp != null: - game.mp.send_position(position_, rotation_, boosting) + game.mp.send_movement(position_, direction, boosting) ) add_child(onscreen_controls) super() @@ -88,6 +89,7 @@ func _process_movement(delta): func update(dt: float, input: Vector2, boost: bool): input = input.limit_length(1.); + direction = input if input.length() > 0.1: self.facing = input + (self.facing - input) * exp( - dt * 10.) rotation_ = atan2(self.facing.x, self.facing.y); |