diff options
Diffstat (limited to 'client')
| -rw-r--r-- | client/player/controllable_player.gd | 6 | ||||
| -rw-r--r-- | client/player/player.gd | 1 | 
2 files changed, 7 insertions, 0 deletions
diff --git a/client/player/controllable_player.gd b/client/player/controllable_player.gd index 58d3d1e6..55d8d743 100644 --- a/client/player/controllable_player.gd +++ b/client/player/controllable_player.gd @@ -39,6 +39,7 @@ var current_vibration_strength := 0.  var current_vibration_change := 0.  var target: Vector2i = Vector2i(0, 0) +var last_interaction: Vector2i = Vector2i(0, 0)  func _ready():  	vibration_timer = Timer.new() @@ -209,10 +210,15 @@ func interact():  		marker.visible = true  		marker_target = tile.item_base.global_position  		if Input.is_action_just_pressed("interact"): +			if interacting: +				game.mp.send_tile_interact(game.player_id, last_interaction, true) +			interacting = true +			last_interaction = target  			game.mp.send_tile_interact(game.player_id, target, true)  			tile.interact()  			marker.set_interacting(true)  		elif Input.is_action_just_released("interact"): +			interacting = false  			game.mp.send_tile_interact(game.player_id, target, false)  			marker.set_interacting(false)  	else: diff --git a/client/player/player.gd b/client/player/player.gd index 6ff28e81..2c8cabf3 100644 --- a/client/player/player.gd +++ b/client/player/player.gd @@ -28,6 +28,7 @@ var position_ = Vector2(0, 0)  var position_anim = Vector2(0, 0)  var boosting := false  var walking := false +var interacting := false  var username: String  var movement_base: Node3D = Node3D.new()  |