diff options
Diffstat (limited to 'client')
| -rw-r--r-- | client/player/controllable_player.gd | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/client/player/controllable_player.gd b/client/player/controllable_player.gd index cd96a0ff..7c30e915 100644 --- a/client/player/controllable_player.gd +++ b/client/player/controllable_player.gd @@ -272,7 +272,7 @@ func get_best_player_target(interact_target_pos: Vector2, movement_base_2d: Vect var interact_possible := false for i in range(p.hand.size()): - interact_possible = interact_possible or (p.hand[i] != null or hand[i] != null) + interact_possible = interact_possible or (p.hand[i] != null or p.hand[i] != null) if not interact_possible: continue # Interaction not possible if all hand pairs are empty var distance: float = p.position_anim.distance_to(interact_target_pos) |