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Diffstat (limited to 'light-client/src/game.rs')
-rw-r--r-- | light-client/src/game.rs | 344 |
1 files changed, 0 insertions, 344 deletions
diff --git a/light-client/src/game.rs b/light-client/src/game.rs deleted file mode 100644 index 7d8e466a..00000000 --- a/light-client/src/game.rs +++ /dev/null @@ -1,344 +0,0 @@ -/* - Hurry Curry! - a game about cooking - Copyright 2024 metamuffin - - This program is free software: you can redistribute it and/or modify - it under the terms of the GNU Affero General Public License as published by - the Free Software Foundation, version 3 of the License only. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU Affero General Public License for more details. - - You should have received a copy of the GNU Affero General Public License - along with this program. If not, see <https://www.gnu.org/licenses/>. - -*/ -use crate::{ - helper::Vec2InterpolateExt, - render::{ - misc::MiscTextures, - sprite::{Sprite, SpriteDraw}, - AtlasLayout, SpriteRenderer, - }, - tilemap::Tilemap, -}; -use hurrycurry_protocol::{ - glam::{IVec2, Vec2}, - movement::MovementBase, - ClientGamedata, ItemIndex, ItemLocation, PacketC, PacketS, PlayerID, TileIndex, -}; -use log::{info, warn}; -use sdl2::{ - keyboard::{KeyboardState, Scancode}, - rect::Rect, -}; -use std::collections::{HashMap, HashSet, VecDeque}; - -pub struct Game { - data: ClientGamedata, - tiles: HashMap<IVec2, Tile>, - tilemap: Tilemap, - collision_map: HashSet<IVec2>, - players: HashMap<PlayerID, Player>, - my_id: PlayerID, - - camera_center: Vec2, - misc_textures: MiscTextures, - item_sprites: Vec<Sprite>, - movement_send_cooldown: f32, - interacting: bool, - score: Score, -} - -#[derive(Debug, Default)] -pub struct Score { - points: i64, - demands_failed: usize, - demands_completed: usize, - time_remaining: f32, -} - -pub struct Tile { - _kind: TileIndex, - item: Option<Item>, -} - -pub struct Player { - movement: MovementBase, - item: Option<Item>, - _name: String, - _character: i32, -} - -pub struct Item { - position: Vec2, - kind: ItemIndex, - progress: Option<(f32, bool)>, -} - -impl Game { - pub fn new(layout: &AtlasLayout) -> Self { - Self { - tiles: HashMap::new(), - players: HashMap::new(), - tilemap: Tilemap::default(), - my_id: PlayerID(0), - data: ClientGamedata::default(), - collision_map: HashSet::new(), - movement_send_cooldown: 0., - misc_textures: MiscTextures::init(layout), - item_sprites: Vec::new(), - interacting: false, - score: Score::default(), - camera_center: Vec2::ZERO, - } - } - - pub fn packet_in(&mut self, packet: PacketC, renderer: &mut SpriteRenderer) { - match packet { - PacketC::Init { id } => self.my_id = id, - PacketC::Data { data } => { - self.tilemap.init(&data.tile_names, renderer.atlas_layout()); - self.item_sprites = data - .item_names - .iter() - .map(|name| { - Sprite::new( - renderer - .atlas_layout() - .get(&format!("{name}+a")) - .copied() - .unwrap_or_else(|| { - warn!("no sprite for item {name:?}"); - Rect::new(0, 0, 32, 24) - }), - Vec2::new(0., 0.0), - 0.1, - ) - }) - .collect(); - self.data = data; - } - PacketC::UpdateMap { - tile, - kind, - neighbors, - } => { - if let Some(kind) = kind { - self.tiles.insert( - tile, - Tile { - _kind: kind, - item: None, - }, - ); - if self.data.tile_collide[kind.0] { - self.collision_map.remove(&tile); - } else { - self.collision_map.insert(tile); - } - } else { - self.tiles.remove(&tile); - self.collision_map.remove(&tile); - } - self.tilemap.set(tile, kind, neighbors); - } - PacketC::AddPlayer { - id, - position, - character, - name, - } => { - info!("add player {} {name:?}", id.0); - self.players.insert( - id, - Player { - _character: character, - _name: name, - item: None, - movement: MovementBase { - position, - facing: Vec2::X, - rotation: 0., - velocity: Vec2::ZERO, - boosting: false, - stamina: 0., - }, - }, - ); - } - PacketC::RemovePlayer { id } => { - info!("remove player {}", id.0); - self.players.remove(&id); - } - PacketC::Position { - player, - pos, - rot, - boosting, - } => { - if player != self.my_id { - if let Some(p) = self.players.get_mut(&player) { - p.movement.position = pos; - p.movement.rotation = rot; - p.movement.boosting = boosting; - } - } - } - PacketC::MoveItem { from, to } => *self.get_item(to) = self.get_item(from).take(), - PacketC::SetItem { location, item } => { - *self.get_item(location) = item.map(|kind| Item { - kind, - position: Vec2::ZERO, - progress: None, - }) - } - PacketC::SetProgress { - item, - progress, - warn, - } => { - self.get_item(item).as_mut().unwrap().progress = progress.map(|s| (s, warn)); - } - PacketC::Collide { - player: _, - force: _, - } => (), - PacketC::Communicate { .. } => { - // TODO - } - PacketC::ServerMessage { text: _ } => { - // TODO - } - PacketC::Score { - points, - demands_failed, - demands_completed, - time_remaining, - } => { - self.score.points = points; - self.score.demands_completed = demands_completed; - self.score.demands_failed = demands_failed; - self.score.time_remaining = time_remaining.unwrap_or(-1.); - } - PacketC::SetIngame { state: _, lobby: _ } => { - // TODO - } - PacketC::Error { message } => { - warn!("server error: {message:?}") - } - _ => (), - } - } - - pub fn get_item(&mut self, location: ItemLocation) -> &mut Option<Item> { - match location { - ItemLocation::Tile(pos) => &mut self.tiles.get_mut(&pos).unwrap().item, - ItemLocation::Player(pid) => &mut self.players.get_mut(&pid).unwrap().item, - } - } - - pub fn tick(&mut self, dt: f32, keyboard: &KeyboardState, packet_out: &mut VecDeque<PacketS>) { - let mut direction = IVec2::new( - keyboard.is_scancode_pressed(Scancode::D) as i32 - - keyboard.is_scancode_pressed(Scancode::A) as i32, - keyboard.is_scancode_pressed(Scancode::S) as i32 - - keyboard.is_scancode_pressed(Scancode::W) as i32, - ) - .as_vec2(); - let boost = keyboard.is_scancode_pressed(Scancode::K); - let interact = keyboard.is_scancode_pressed(Scancode::Space) - | keyboard.is_scancode_pressed(Scancode::J); - - if interact { - direction *= 0.; - } - - self.movement_send_cooldown -= dt; - let send_movement = self.movement_send_cooldown < 0.; - if send_movement { - self.movement_send_cooldown += 0.04 - } - - self.score.time_remaining -= dt; - self.score.time_remaining -= self.score.time_remaining.max(0.); - - if interact != self.interacting { - if interact { - packet_out.push_back(PacketS::Interact { - pos: Some(self.players[&self.my_id].movement.get_interact_target()), - }); - } else { - packet_out.push_back(PacketS::Interact { pos: None }); - } - self.interacting = interact; - } - - if let Some(player) = self.players.get_mut(&self.my_id) { - let movement_packet = player - .movement - .update(&self.collision_map, direction, boost, dt); - if send_movement { - packet_out.push_back(movement_packet); - } - - self.camera_center.exp_to(player.movement.position, dt * 5.); - } - - for (_pid, player) in &mut self.players { - if let Some(item) = &mut player.item { - item.position = player.movement.position - } - } - for (pos, tile) in &mut self.tiles { - if let Some(item) = &mut tile.item { - item.position = pos.as_vec2() + 0.5 - } - } - } - - pub fn draw(&self, ctx: &mut SpriteRenderer) { - ctx.set_view(-self.camera_center + (ctx.size / ctx.get_scale() / 2.), 1.); - - self.tilemap.draw(ctx); - - for p in self.players.values() { - ctx.draw_world(self.misc_textures.player.at(p.movement.position)); - if let Some(item) = &p.item { - item.draw(ctx, &self.item_sprites, &self.misc_textures) - } - } - for tile in self.tiles.values() { - if let Some(item) = &tile.item { - item.draw(ctx, &self.item_sprites, &self.misc_textures) - } - } - } -} - -impl Item { - pub fn draw(&self, ctx: &mut SpriteRenderer, item_sprites: &[Sprite], misc: &MiscTextures) { - ctx.draw_world(item_sprites[self.kind.0].at(self.position)); - if let Some((progress, warn)) = self.progress { - let (bg, fg) = if warn { - ([100, 0, 0, 200], [255, 0, 0, 200]) - } else { - ([0, 100, 0, 200], [0, 255, 0, 200]) - }; - ctx.draw_world(SpriteDraw::overlay( - misc.solid, - self.position + Vec2::new(-0.5, -1.3), - Vec2::new(1., 0.2), - Some(bg), - )); - ctx.draw_world(SpriteDraw::overlay( - misc.solid, - self.position + Vec2::new(-0.5, -1.3), - Vec2::new(progress, 0.2), - Some(fg), - )) - } - } -} |