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-rw-r--r--pixel-client/src/menu/main.rs116
1 files changed, 0 insertions, 116 deletions
diff --git a/pixel-client/src/menu/main.rs b/pixel-client/src/menu/main.rs
deleted file mode 100644
index e50473d9..00000000
--- a/pixel-client/src/menu/main.rs
+++ /dev/null
@@ -1,116 +0,0 @@
-/*
- Hurry Curry! - a game about cooking
- Copyright (C) 2025 Hurry Curry! Contributors
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU Affero General Public License as published by
- the Free Software Foundation, version 3 of the License only.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Affero General Public License for more details.
-
- You should have received a copy of the GNU Affero General Public License
- along with this program. If not, see <https://www.gnu.org/licenses/>.
-
-*/
-use super::{
- background::MenuBackground, credits::CreditsMenu, ingame::IngameMenu, settings::SettingsMenu,
-};
-use crate::{
- config::Config,
- game::Game,
- render::{sprite::SpriteDraw, AtlasLayout, Renderer},
- strings::tr,
- ui::UiState,
- State,
-};
-use hurrycurry_client_lib::network::sync::Network;
-use hurrycurry_protocol::glam::Vec2;
-use sdl2::{
- keyboard::{KeyboardState, Keycode},
- mouse::MouseState,
-};
-
-pub struct MainMenu {
- background: MenuBackground,
- fade_in: f32,
- pub ui_state: UiState,
- server_address: String,
- next_state: Option<Box<State>>,
- settings: Option<SettingsMenu>,
- credits: Option<CreditsMenu>,
-}
-
-impl MainMenu {
- pub fn new(layout: &AtlasLayout) -> Self {
- Self {
- background: MenuBackground::new(layout),
- fade_in: 0.,
- server_address: String::from("ws://127.0.0.1"),
- ui_state: UiState::default(),
- next_state: None,
- settings: None,
- credits: None,
- }
- }
- pub fn tick(
- &mut self,
- dt: f32,
- keyboard: &KeyboardState,
- mouse: &MouseState,
- _layout: &AtlasLayout,
- ) -> Option<Box<State>> {
- self.fade_in = (self.fade_in + dt).min(1.);
- self.ui_state.update(keyboard, mouse, dt);
- self.background.tick(dt);
- self.next_state.take()
- }
- pub fn keyboard_event(&mut self, keycode: Keycode, down: bool) {
- self.ui_state.keyboard_event(keycode, down);
- }
- pub fn draw(&mut self, ctx: &mut Renderer, config: &mut Config) {
- self.background.draw(ctx);
-
- self.ui_state.draw(ctx, |ui| {
- if let Some(settings) = &mut self.settings {
- if settings.draw(ui, config) {
- self.settings = None;
- }
- return;
- }
- if let Some(credits) = &mut self.credits {
- if credits.draw(ui) {
- self.credits = None;
- }
- return;
- }
- if ui.button(80., tr("c.menu.play.connect")) {
- self.next_state = Some(Box::new(State::Ingame(IngameMenu::new(Game::new(
- Network::connect(&self.server_address).unwrap(),
- config,
- ui.renderer.atlas_layout(),
- )))))
- }
- ui.textedit(80., &mut self.server_address);
- if ui.button(80., tr("c.menu.settings")) {
- self.settings = Some(SettingsMenu::default())
- }
- if ui.button(80., tr("c.menu.about.credits")) {
- self.credits = Some(CreditsMenu::default())
- }
- if ui.button(80., tr("c.menu.quit")) {
- self.next_state = Some(Box::new(State::Quit));
- }
- ui.fill();
- });
-
- ctx.draw_ui(SpriteDraw::overlay(
- ctx.misc_textures.solid,
- Vec2::ZERO,
- ctx.ui_size,
- Some([0, 0, 0, 255 - (self.fade_in * 255.) as u8]),
- ));
- }
-}