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-rw-r--r--server/bot/src/algos/customer.rs9
-rw-r--r--server/bot/src/algos/frank.rs2
-rw-r--r--server/bot/src/algos/simple.rs2
-rw-r--r--server/bot/src/algos/test.rs2
4 files changed, 7 insertions, 8 deletions
diff --git a/server/bot/src/algos/customer.rs b/server/bot/src/algos/customer.rs
index 06dc373c..5a6f71f7 100644
--- a/server/bot/src/algos/customer.rs
+++ b/server/bot/src/algos/customer.rs
@@ -112,7 +112,7 @@ impl CustomerState {
.map(|(p, _)| *p)
.collect::<Vec<_>>();
if let Some(&chair) = chairs.get(random::<usize>(..) % chairs.len().max(1))
- && let Some(path) = find_path(&game.walkable, pos.as_ivec2(), chair)
+ && let Some(path) = find_path(game, pos.as_ivec2(), chair)
{
debug!("{me:?} -> entering");
*self = CustomerState::Entering {
@@ -185,7 +185,7 @@ impl CustomerState {
*self = CustomerState::New;
BotInput::default()
} else if path.is_stuck() {
- if let Some(path) = find_path(&game.walkable, pos.as_ivec2(), *origin) {
+ if let Some(path) = find_path(game, pos.as_ivec2(), *origin) {
*self = CustomerState::Exiting { path };
}
BotInput::default()
@@ -208,8 +208,7 @@ impl CustomerState {
*timeout -= dt;
*check += 1;
if *timeout <= 0. {
- let path = find_path(&game.walkable, pos.as_ivec2(), *origin)
- .expect("no path to exit");
+ let path = find_path(game, pos.as_ivec2(), *origin).expect("no path to exit");
debug!("{me:?} -> exiting");
*self = CustomerState::Exiting { path };
return BotInput {
@@ -381,7 +380,7 @@ impl CustomerState {
.is_some_and(|pl| pl.items[0].is_none())
// TODO index out of bounds?
{
- if let Some(path) = find_path(&game.walkable, pos.as_ivec2(), *origin) {
+ if let Some(path) = find_path(game, pos.as_ivec2(), *origin) {
*self = CustomerState::Exiting { path };
}
BotInput::default()
diff --git a/server/bot/src/algos/frank.rs b/server/bot/src/algos/frank.rs
index 3515f96d..489417a6 100644
--- a/server/bot/src/algos/frank.rs
+++ b/server/bot/src/algos/frank.rs
@@ -90,7 +90,7 @@ impl BotAlgo for Frank {
};
}
} else if let Some(path) =
- find_path_to_neighbour(&game.walkable, pos.as_ivec2(), tpos.as_ivec2())
+ find_path_to_neighbour(game, pos.as_ivec2(), tpos.as_ivec2())
{
self.path = Some(path);
}
diff --git a/server/bot/src/algos/simple.rs b/server/bot/src/algos/simple.rs
index 0145cfcb..9c17cd82 100644
--- a/server/bot/src/algos/simple.rs
+++ b/server/bot/src/algos/simple.rs
@@ -243,7 +243,7 @@ impl<S: State> Context<'_, S> {
}
}
pub fn interact_with(&mut self, tile: IVec2, duration: f32) -> LogicRes {
- if let Some(path) = find_path_to_neighbour(&self.game.walkable, self.own_position, tile) {
+ if let Some(path) = find_path_to_neighbour(self.game, self.own_position, tile) {
self.state.queue_segment(path, tile, duration);
Err(())
} else {
diff --git a/server/bot/src/algos/test.rs b/server/bot/src/algos/test.rs
index 20abbabd..387dd285 100644
--- a/server/bot/src/algos/test.rs
+++ b/server/bot/src/algos/test.rs
@@ -45,7 +45,7 @@ impl BotAlgo for Test {
};
} else if let Some((item, near)) = find_demand(game) {
info!("demand {item:?} near {near}");
- if let Some(path) = find_path_to_neighbour(&game.walkable, pos.as_ivec2(), near) {
+ if let Some(path) = find_path_to_neighbour(game, pos.as_ivec2(), near) {
self.path = Some(path);
}
}