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-rw-r--r--server/bot/src/step.rs121
1 files changed, 121 insertions, 0 deletions
diff --git a/server/bot/src/step.rs b/server/bot/src/step.rs
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+/*
+ Hurry Curry! - a game about cooking
+ Copyright (C) 2025 Hurry Curry! Contributors
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU Affero General Public License as published by
+ the Free Software Foundation, version 3 of the License only.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU Affero General Public License for more details.
+
+ You should have received a copy of the GNU Affero General Public License
+ along with this program. If not, see <https://www.gnu.org/licenses/>.
+
+*/
+
+use crate::{
+ PacketSink,
+ pathfinding::{Path, find_path_to_neighbour},
+};
+use hurrycurry_game_core::Game;
+use hurrycurry_protocol::{Hand, ItemIndex, ItemLocation, PacketS, PlayerID, glam::IVec2};
+
+pub struct StepState {
+ path: Path,
+ interact_position: IVec2,
+ destination_item: Option<ItemIndex>,
+ hand: Hand,
+ wait_timer: f32,
+ interact_start_pending: bool,
+ interact_stop_pending: bool,
+ me: PlayerID,
+}
+
+impl StepState {
+ pub fn new_idle(me: PlayerID) -> Self {
+ Self::new_wait(me, 0.)
+ }
+ pub fn new_wait(me: PlayerID, timer: f32) -> Self {
+ Self {
+ destination_item: None,
+ interact_position: IVec2::ZERO,
+ hand: Hand(0),
+ interact_start_pending: false,
+ interact_stop_pending: false,
+ me,
+ path: Path::EMPTY,
+ wait_timer: timer,
+ }
+ }
+ pub fn new_segment(
+ game: &Game,
+ me: PlayerID,
+ hand: Hand,
+ pos: IVec2,
+ interact: f32,
+ ) -> Option<Self> {
+ let own_pos = game.players.get(&me)?.movement.position.as_ivec2();
+ let path = find_path_to_neighbour(game, own_pos, pos)?;
+ Some(Self {
+ me,
+ path,
+ hand,
+ wait_timer: interact,
+ interact_stop_pending: true,
+ interact_start_pending: true,
+ interact_position: pos,
+ destination_item: game
+ .tiles
+ .get(&pos)
+ .and_then(|t| t.item.as_ref().map(|i| i.kind)),
+ })
+ }
+
+ pub fn is_busy(&self) -> bool {
+ self.wait_timer >= 0. || self.interact_stop_pending
+ }
+
+ pub fn tick(&mut self, out: &mut PacketSink, game: &Game, dt: f32) {
+ if self.path.is_done() {
+ if self.interact_start_pending {
+ self.interact_start_pending = false;
+ out.push(PacketS::Interact {
+ player: self.me,
+ hand: self.hand,
+ target: Some(ItemLocation::Tile(self.interact_position)),
+ });
+ } else {
+ if self.wait_timer < 0. {
+ if self.interact_stop_pending {
+ self.interact_stop_pending = false;
+ out.push(PacketS::Interact {
+ player: self.me,
+ hand: self.hand,
+ target: None,
+ });
+ }
+ } else {
+ self.wait_timer -= dt;
+ }
+ }
+ }
+
+ let position = game
+ .players
+ .get(&self.me)
+ .as_ref()
+ .map(|p| p.movement.position)
+ .unwrap_or_default();
+
+ let dir = self.path.next_direction(position, dt);
+ out.push(PacketS::Movement {
+ player: self.me,
+ dir,
+ boost: false,
+ pos: None,
+ });
+ }
+}