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-rw-r--r--server/client-lib/src/lib.rs287
1 files changed, 0 insertions, 287 deletions
diff --git a/server/client-lib/src/lib.rs b/server/client-lib/src/lib.rs
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--- a/server/client-lib/src/lib.rs
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-/*
- Hurry Curry! - a game about cooking
- Copyright (C) 2025 Hurry Curry! Contributors
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU Affero General Public License as published by
- the Free Software Foundation, version 3 of the License only.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Affero General Public License for more details.
-
- You should have received a copy of the GNU Affero General Public License
- along with this program. If not, see <https://www.gnu.org/licenses/>.
-
-*/
-pub mod gamedata_index;
-pub mod network;
-pub mod spatial_index;
-
-use hurrycurry_protocol::{
- Character, Gamedata, Hand, ItemIndex, ItemLocation, Message, MessageTimeout, PacketC,
- PlayerClass, PlayerID, RecipeIndex, Score, TileIndex, glam::IVec2, movement::MovementBase,
-};
-use spatial_index::SpatialIndex;
-use std::{
- collections::{BTreeSet, HashMap, HashSet, VecDeque},
- sync::Arc,
- time::Instant,
-};
-
-use crate::gamedata_index::GamedataIndex;
-
-#[derive(Debug, Clone, PartialEq)]
-pub struct Involvement {
- pub position: f32,
- pub speed: f32,
- pub recipe: RecipeIndex,
- pub players: BTreeSet<PlayerID>,
- pub warn: bool,
-}
-
-#[derive(Debug, PartialEq)]
-pub struct Item {
- pub kind: ItemIndex,
- pub active: Option<Involvement>,
-}
-
-pub struct Tile {
- pub kind: TileIndex,
- pub item: Option<Item>,
-}
-
-pub struct Player {
- pub name: String,
- pub class: PlayerClass,
- pub character: Character,
- pub interacting: Option<(ItemLocation, Hand)>,
- pub items: Vec<Option<Item>>,
- pub communicate_persist: Option<(Message, MessageTimeout)>,
-
- pub movement: MovementBase,
-}
-
-#[derive(Default)]
-pub struct Game {
- pub data: Arc<Gamedata>,
- pub data_index: GamedataIndex,
-
- pub tiles: HashMap<IVec2, Tile>,
- pub players: HashMap<PlayerID, Player>,
- pub end: Option<Instant>,
- pub lobby: bool,
- pub environment_effects: HashSet<String>,
- pub score: Score,
- pub player_id_counter: i64,
-
- pub players_spatial_index: SpatialIndex<PlayerID>,
- pub walkable: HashSet<IVec2>,
- pub tile_index: HashMap<TileIndex, HashSet<IVec2>>,
-
- pub events: VecDeque<PacketC>,
-}
-
-impl Game {
- pub fn apply_packet(&mut self, packet: PacketC) {
- match packet {
- PacketC::Data { data } => {
- self.data = Arc::new(*data);
- }
- PacketC::AddPlayer {
- id,
- position,
- character,
- class,
- name,
- } => {
- self.players.insert(
- id,
- Player {
- name,
- character,
- class,
- interacting: None,
- items: (0..self.data.hand_count).map(|_| None).collect(),
- communicate_persist: None,
- movement: MovementBase::new(position),
- },
- );
- }
- PacketC::RemovePlayer { id } => {
- self.players.remove(&id);
- }
- PacketC::Movement {
- player,
- pos,
- rot,
- boost,
- dir,
- } => {
- if let Some(p) = self.players.get_mut(&player) {
- p.movement.input(dir, boost);
- p.movement.position = pos;
- p.movement.rotation = rot;
- }
- }
- PacketC::MoveItem { from, to } => {
- if let Some(item) = self.get_item(to).map(|e| e.take()) {
- if let Some(to) = self.get_item(from) {
- *to = item;
- } else {
- // TODO perhaps restore to original position?
- }
- }
- }
- PacketC::SetItem { location, item } => {
- let location = self.get_item(location);
- if let Some(location) = location {
- *location = item.map(|kind| Item { kind, active: None });
- }
- }
- PacketC::ClearProgress { item } => {
- if let Some(Some(item)) = self.get_item(item) {
- item.active = None;
- }
- }
- PacketC::SetProgress {
- item,
- position,
- players,
- speed,
- warn,
- } => {
- if let Some(Some(item)) = self.get_item(item) {
- item.active = Some(Involvement {
- players,
- speed,
- warn,
- position,
- recipe: RecipeIndex(0),
- });
- }
- }
- PacketC::UpdateMap {
- tile,
- kind,
- neighbors: _,
- } => {
- self.set_tile(tile, kind);
- }
- PacketC::Communicate {
- player,
- message,
- timeout,
- } => {
- if let Some(timeout) = &timeout
- && let Some(player) = self.players.get_mut(&player)
- {
- player.communicate_persist = message.to_owned().map(|m| (m, *timeout));
- }
- }
- PacketC::Score(score) => {
- self.score = score;
- }
- PacketC::SetIngame { state: _, lobby } => {
- self.lobby = lobby;
- }
- PacketC::Environment { effects } => {
- self.environment_effects = effects;
- }
- _ => (),
- }
- }
-
- pub fn set_tile(&mut self, pos: IVec2, kind: Option<TileIndex>) {
- self.tiles.remove(&pos);
- self.walkable.remove(&pos);
- if let Some(prev) = self.tiles.get(&pos) {
- if let Some(set) = self.tile_index.get_mut(&prev.kind) {
- set.remove(&pos);
- }
- }
- if let Some(kind) = kind {
- self.tiles.insert(pos, Tile { kind, item: None });
- if self.data_index.tile_collide[kind.0] {
- self.walkable.insert(pos);
- }
- self.tile_index.entry(kind).or_default().insert(pos);
- }
- self.events.push_back(PacketC::UpdateMap {
- tile: pos,
- kind,
- neighbors: [
- self.tiles.get(&(pos + IVec2::NEG_Y)).map(|e| e.kind),
- self.tiles.get(&(pos + IVec2::NEG_X)).map(|e| e.kind),
- self.tiles.get(&(pos + IVec2::Y)).map(|e| e.kind),
- self.tiles.get(&(pos + IVec2::X)).map(|e| e.kind),
- ],
- });
- }
-
- pub fn tick(&mut self, dt: f32) {
- self.score.time_remaining -= dt as f64;
- self.score.time_remaining -= self.score.time_remaining.max(0.);
-
- for (&pid, player) in &mut self.players {
- player.movement.update(&self.walkable, dt);
- if let Some((_, timeout)) = &mut player.communicate_persist {
- timeout.remaining -= dt;
- if timeout.remaining < 0. {
- player.communicate_persist = None;
- }
- }
- self.players_spatial_index
- .update_entry(pid, player.movement.position);
- }
-
- for player in self.players.values_mut() {
- for item in player.items.iter_mut().flatten() {
- if let Some(active) = &mut item.active {
- active.position += active.speed;
- }
- }
- }
- for tile in self.tiles.values_mut() {
- if let Some(item) = &mut tile.item
- && let Some(active) = &mut item.active
- {
- active.position += active.speed;
- }
- }
-
- self.players_spatial_index.all(|p1, pos1| {
- self.players_spatial_index.query(pos1, 2., |p2, _pos2| {
- if let [Some(a), Some(b)] = self.players.get_disjoint_mut([&p1, &p2]) {
- a.movement.collide(&mut b.movement, dt)
- }
- })
- });
- }
-
- pub fn get_item(&mut self, location: ItemLocation) -> Option<&mut Option<Item>> {
- match location {
- ItemLocation::Tile(pos) => Some(&mut self.tiles.get_mut(&pos)?.item),
- ItemLocation::Player(pid, hand) => {
- Some(self.players.get_mut(&pid)?.items.get_mut(hand.0)?)
- }
- }
- }
- pub fn get_unused_player_id(&mut self) -> PlayerID {
- //! not possible because of join logic in server / multiple entities spawning bots
- // let mut id = PlayerID(0);
- // while self.players.contains_key(&id) {
- // id.0 += 1;
- // }
- // id
- self.player_id_counter += 1;
- PlayerID(self.player_id_counter)
- }
-}
-
-impl From<TileIndex> for Tile {
- fn from(kind: TileIndex) -> Self {
- Self { kind, item: None }
- }
-}