diff options
Diffstat (limited to 'server/src/customer.rs')
-rw-r--r-- | server/src/customer.rs | 243 |
1 files changed, 0 insertions, 243 deletions
diff --git a/server/src/customer.rs b/server/src/customer.rs deleted file mode 100644 index 87b67f0e..00000000 --- a/server/src/customer.rs +++ /dev/null @@ -1,243 +0,0 @@ -use crate::{ - data::Gamedata, - game::Game, - protocol::{Message, PacketC, PacketS, PlayerID}, -}; -use glam::{IVec2, Vec2}; -use log::{debug, error}; -use rand::thread_rng; -use std::{ - cmp::Ordering, - collections::{BinaryHeap, HashMap, HashSet}, - sync::Arc, - time::Duration, -}; -use tokio::{ - sync::{broadcast, RwLock}, - time::interval, -}; - -struct DemandState { - data: Gamedata, - walkable: HashSet<IVec2>, - chairs: HashMap<IVec2, bool>, - customers: Vec<Customer>, -} - -enum CustomerState { - WalkingToChair { path: Vec<Vec2>, chair: IVec2 }, - Waiting { chair: IVec2 }, -} - -struct Customer { - id: PlayerID, - position: Vec2, - facing: Vec2, - vel: Vec2, - state: CustomerState, -} - -pub async fn customer(game: Arc<RwLock<Game>>, mut grx: broadcast::Receiver<PacketC>) { - let mut state = DemandState { - walkable: Default::default(), - chairs: Default::default(), - customers: Default::default(), - data: Gamedata::default(), - }; - let initial = game.write().await.prime_client(-1); - for p in initial { - match p { - PacketC::Init { data, .. } => { - state.data = data; - } - PacketC::UpdateMap { pos, tile, .. } => { - let tilename = &state.data.tile_names[tile]; - if tilename == "floor" || tilename == "door" || tilename == "chair" { - state.walkable.insert(pos); - } - if tilename == "chair" { - state.chairs.insert(pos, true); - } - } - _ => (), - } - } - - let mut interval = interval(Duration::from_millis(40)); - let mut packets_out = Vec::new(); - loop { - tokio::select! { - packet = grx.recv() => { - match packet.unwrap() { - // TODO handle map update - _ => () - } - } - _ = interval.tick() => { - state.tick(&mut packets_out, 0.04); - for (player,packet) in packets_out.drain(..) { - if let Err(e) = game.write().await.packet_in(player, packet) { - error!("customer misbehaved: {e}") - } - } - } - } - } -} - -impl DemandState { - pub fn tick(&mut self, packets_out: &mut Vec<(PlayerID, PacketS)>, dt: f32) { - if self.customers.is_empty() { - packets_out.push(( - -1, - PacketS::Join { - name: "George".to_string(), - character: 0, - }, - )); - let chair = select_chair(&mut self.chairs); - let path = find_path(&self.walkable, self.data.customer_spawn.as_ivec2(), chair) - .expect("no path"); - self.customers.push(Customer { - id: -1, - position: self.data.customer_spawn, - facing: Vec2::X, - vel: Vec2::ZERO, - state: CustomerState::WalkingToChair { path, chair }, - }); - } - - for p in &mut self.customers { - match &mut p.state { - CustomerState::WalkingToChair { path, chair } => { - if let Some(next) = path.last().copied() { - debug!("next {next}"); - if next.distance(p.position) < if path.len() == 1 { 0.1 } else { 0.6 } { - path.pop(); - } - packets_out - .push((p.id, move_player(p, &self.walkable, next - p.position, dt))); - } else { - packets_out.push(( - p.id, - PacketS::Communicate { - message: Some(Message::Item(4)), - }, - )); - p.state = CustomerState::Waiting { chair: *chair }; - } - } - CustomerState::Waiting { chair } => { - debug!("waiting") - } - } - } - } -} - -pub fn select_chair(chairs: &mut HashMap<IVec2, bool>) -> IVec2 { - use rand::seq::IteratorRandom; - let (chosen, free) = chairs - .iter_mut() - .filter(|(_p, free)| **free) - .choose(&mut thread_rng()) - .unwrap(); - *free = false; - *chosen -} - -pub fn find_path(map: &HashSet<IVec2>, from: IVec2, to: IVec2) -> Option<Vec<Vec2>> { - #[derive(Debug, PartialEq, Eq)] - struct Open(i32, IVec2, IVec2); - impl PartialOrd for Open { - fn partial_cmp(&self, other: &Self) -> Option<Ordering> { - self.0.partial_cmp(&other.0) - } - } - impl Ord for Open { - fn cmp(&self, other: &Self) -> Ordering { - self.0.cmp(&other.0) - } - } - - let mut visited = HashMap::new(); - let mut open = BinaryHeap::new(); - open.push(Open(1, from, from)); - - loop { - let Some(Open(_, p, f)) = open.pop() else { - eprintln!("{visited:?}"); - return None; - }; - if visited.contains_key(&p) { - continue; - } - visited.insert(p, f); - if p == to { - break; - } - for d in [IVec2::NEG_X, IVec2::NEG_Y, IVec2::X, IVec2::Y] { - let n = p + d; - if map.contains(&n) { - open.push(Open(-d.distance_squared(to), n, p)); - } - } - } - - let mut path = Vec::new(); - let mut c = to; - loop { - path.push(c.as_vec2() + 0.5); - let cn = visited[&c]; - if cn == c { - break; - } - c = cn - } - Some(path) -} - -fn move_player(p: &mut Customer, map: &HashSet<IVec2>, direction: Vec2, dt: f32) -> PacketS { - let direction = direction.normalize_or_zero(); - if direction.length() > 0.1 { - p.facing = direction + (p.facing - direction) * (-dt * 10.).exp(); - } - let rot = p.facing.x.atan2(p.facing.y); - p.vel += direction * dt * 0.5; - p.position += p.vel; - p.vel = p.vel * (-dt * 5.).exp(); - collide_player(p, map); - PacketS::Position { - pos: p.position, - rot, - } -} - -const PLAYER_SIZE: f32 = 0.4; -fn collide_player(p: &mut Customer, map: &HashSet<IVec2>) { - for xo in -1..=1 { - for yo in -1..=1 { - let tile = IVec2::new(xo, yo) + p.position.as_ivec2(); - if map.contains(&tile) { - continue; - } - let tile = tile.as_vec2(); - let d = aabb_circle_distance(tile, tile + Vec2::ONE, p.position); - if d > PLAYER_SIZE { - continue; - } - let h = 0.01; - let d_sample_x = - aabb_circle_distance(tile, tile + Vec2::ONE, p.position + Vec2::new(h, 0.)); - let d_sample_y = - aabb_circle_distance(tile, tile + Vec2::ONE, p.position + Vec2::new(0., h)); - let grad = (Vec2::new(d_sample_x, d_sample_y) - d) / h; - - p.position += (PLAYER_SIZE - d) * grad; - p.vel -= grad * grad.dot(p.vel); - } - } -} -fn aabb_circle_distance(min: Vec2, max: Vec2, p: Vec2) -> f32 { - (p - p.clamp(min, max)).length() -} |