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-rw-r--r--server/src/entity/item_portal.rs (renamed from server/src/entity/portal.rs)4
-rw-r--r--server/src/entity/mod.rs31
-rw-r--r--server/src/entity/player_portal.rs48
3 files changed, 73 insertions, 10 deletions
diff --git a/server/src/entity/portal.rs b/server/src/entity/item_portal.rs
index 3ed19719..f63ff274 100644
--- a/server/src/entity/portal.rs
+++ b/server/src/entity/item_portal.rs
@@ -22,12 +22,12 @@ use hurrycurry_protocol::{glam::IVec2, ItemLocation, PacketC};
use std::collections::VecDeque;
#[derive(Debug, Default, Clone)]
-pub struct Portal {
+pub struct ItemPortal {
pub(super) from: IVec2,
pub(super) to: IVec2,
}
-impl EntityT for Portal {
+impl EntityT for ItemPortal {
fn tick(
&mut self,
game: &mut Game,
diff --git a/server/src/entity/mod.rs b/server/src/entity/mod.rs
index 95172ed0..ad0bde6f 100644
--- a/server/src/entity/mod.rs
+++ b/server/src/entity/mod.rs
@@ -17,16 +17,21 @@
*/
pub mod conveyor;
pub mod customers;
-pub mod portal;
-use std::collections::{HashMap, HashSet, VecDeque};
+pub mod item_portal;
+pub mod player_portal;
use crate::{data::ItemTileRegistry, game::Game, interaction::Recipe};
use anyhow::{anyhow, Result};
use conveyor::Conveyor;
use customers::{demands::generate_demands, Customers};
-use hurrycurry_protocol::{glam::IVec2, ItemIndex, PacketC, TileIndex};
-use portal::Portal;
+use hurrycurry_protocol::{
+ glam::{IVec2, Vec2},
+ ItemIndex, PacketC, TileIndex,
+};
+use item_portal::ItemPortal;
+use player_portal::PlayerPortal;
use serde::{Deserialize, Serialize};
+use std::collections::{HashMap, HashSet, VecDeque};
pub trait EntityT: Clone {
fn tick(&mut self, game: &mut Game, packet_out: &mut VecDeque<PacketC>, dt: f32) -> Result<()>;
@@ -44,7 +49,7 @@ macro_rules! entities {
};
}
-entities!(Conveyor, Portal, Customers);
+entities!(Conveyor, ItemPortal, PlayerPortal, Customers);
#[derive(Debug, Clone, Deserialize, Serialize)]
#[serde(rename_all = "snake_case")]
@@ -57,10 +62,14 @@ pub enum EntityDecl {
dir: Option<IVec2>,
speed: Option<f32>,
},
- Portal {
+ ItemPortal {
from: Option<IVec2>,
to: IVec2,
},
+ PlayerPortal {
+ from: Option<Vec2>,
+ to: Vec2,
+ },
Customers {},
}
@@ -75,8 +84,14 @@ pub fn construct_entity(
initial_map: &HashMap<IVec2, (TileIndex, Option<ItemIndex>)>,
) -> Result<Entity> {
Ok(match decl.to_owned() {
- EntityDecl::Portal { from, to } => Entity::Portal(Portal {
- from: from.or(pos).ok_or(anyhow!("no portla start"))?,
+ EntityDecl::ItemPortal { from, to } => Entity::ItemPortal(ItemPortal {
+ from: from.or(pos).ok_or(anyhow!("no item portal start"))?,
+ to,
+ }),
+ EntityDecl::PlayerPortal { from, to } => Entity::PlayerPortal(PlayerPortal {
+ from: from
+ .or(pos.map(|v| v.as_vec2()))
+ .ok_or(anyhow!("no player portal start"))?,
to,
}),
EntityDecl::Conveyor {
diff --git a/server/src/entity/player_portal.rs b/server/src/entity/player_portal.rs
new file mode 100644
index 00000000..6ee04f15
--- /dev/null
+++ b/server/src/entity/player_portal.rs
@@ -0,0 +1,48 @@
+/*
+ Hurry Curry! - a game about cooking
+ Copyright 2024 metamuffin
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU Affero General Public License as published by
+ the Free Software Foundation, version 3 of the License only.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU Affero General Public License for more details.
+
+ You should have received a copy of the GNU Affero General Public License
+ along with this program. If not, see <https://www.gnu.org/licenses/>.
+
+*/
+use super::EntityT;
+use crate::game::Game;
+use anyhow::{anyhow, Result};
+use hurrycurry_protocol::{glam::Vec2, PacketC};
+use std::collections::VecDeque;
+
+#[derive(Debug, Default, Clone)]
+pub struct PlayerPortal {
+ pub(super) from: Vec2,
+ pub(super) to: Vec2,
+}
+
+impl EntityT for PlayerPortal {
+ fn tick(
+ &mut self,
+ game: &mut Game,
+ _packet_out: &mut VecDeque<PacketC>,
+ _dt: f32,
+ ) -> Result<()> {
+ let mut players = Vec::new();
+ game.players_spatial_index
+ .query(self.from, 0.5, |pid, _| players.push(pid));
+
+ for p in players {
+ let p = game.players.get_mut(&p).ok_or(anyhow!("player missing"))?;
+ p.movement.position = self.to;
+ }
+
+ Ok(())
+ }
+}