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-rw-r--r--server/bot/src/algos/customer.rs219
-rw-r--r--server/bot/src/algos/mod.rs3
-rw-r--r--server/bot/src/algos/simple.rs1
-rw-r--r--server/bot/src/algos/test.rs1
-rw-r--r--server/bot/src/algos/waiter.rs1
-rw-r--r--server/bot/src/lib.rs3
-rw-r--r--server/bot/src/main.rs13
-rw-r--r--server/protocol/src/lib.rs2
-rw-r--r--server/src/data/demands.rs (renamed from server/src/entity/customers/demands.rs)0
-rw-r--r--server/src/data/mod.rs (renamed from server/src/data.rs)31
-rw-r--r--server/src/entity/bot.rs82
-rw-r--r--server/src/entity/customers.rs62
-rw-r--r--server/src/entity/customers/mod.rs276
-rw-r--r--server/src/entity/customers/pathfinding.rs96
-rw-r--r--server/src/entity/mod.rs22
-rw-r--r--server/src/server.rs40
16 files changed, 423 insertions, 429 deletions
diff --git a/server/bot/src/algos/customer.rs b/server/bot/src/algos/customer.rs
new file mode 100644
index 00000000..167fc0d7
--- /dev/null
+++ b/server/bot/src/algos/customer.rs
@@ -0,0 +1,219 @@
+/*
+ Hurry Curry! - a game about cooking
+ Copyright 2024 metamuffin
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU Affero General Public License as published by
+ the Free Software Foundation, version 3 of the License only.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU Affero General Public License for more details.
+
+ You should have received a copy of the GNU Affero General Public License
+ along with this program. If not, see <https://www.gnu.org/licenses/>.
+
+*/
+use crate::{pathfinding::Path, BotAlgo, BotInput};
+use hurrycurry_protocol::{glam::IVec2, DemandIndex};
+
+#[derive(Debug, Clone)]
+pub enum Customer {
+ New,
+ Entering {
+ path: Path,
+ chair: IVec2,
+ },
+ Waiting {
+ demand: DemandIndex,
+ chair: IVec2,
+ timeout: f32,
+ },
+ Eating {
+ demand: DemandIndex,
+ target: IVec2,
+ progress: f32,
+ chair: IVec2,
+ },
+ Exiting {
+ path: Path,
+ },
+}
+
+impl Default for Customer {
+ fn default() -> Self {
+ Customer::New
+ }
+}
+
+impl BotAlgo for Customer {
+ fn tick(
+ &mut self,
+ me: hurrycurry_protocol::PlayerID,
+ game: &hurrycurry_client_lib::Game,
+ dt: f32,
+ ) -> BotInput {
+ let _ = (me, game, dt);
+ BotInput::default()
+ // let Some(playerdata) = game.players.get_mut(&player) else {
+ // return BotInput::default();
+ // };
+ // match state {
+ // let chair = self.select_chair().ok_or(anyhow!("no free chair found"))?;
+ // let from = game.data.customer_spawn.as_ivec2();
+ // let path = find_path(&game.walkable, from, chair)
+ // .ok_or(anyhow!("no path from {from} to {chair}"))?;
+ // info!("{id:?} -> entering");
+
+ // CustomerState::Entering { path, chair } => {
+ // playerdata
+ // .movement
+ // .input(path.next_direction(playerdata.position()), false);
+ // if path.is_done() {
+ // let demand = DemandIndex(random::<u32>() as usize % self.demands.len());
+ // self.cpackets.push_back(PacketS::Communicate {
+ // message: Some(Message::Item(self.demands[demand.0].from)),
+ // persist: true,
+ // player,
+ // });
+ // info!("{player:?} -> waiting");
+ // *state = CustomerState::Waiting {
+ // chair: *chair,
+ // timeout: 90. + random::<f32>() * 60.,
+ // demand,
+ // };
+ // }
+ // }
+ // CustomerState::Waiting {
+ // chair,
+ // demand,
+ // timeout,
+ // } => {
+ // playerdata
+ // .movement
+ // .input((chair.as_vec2() + 0.5) - playerdata.position(), false);
+ // *timeout -= dt;
+ // if *timeout <= 0. {
+ // self.cpackets.push_back(PacketS::Communicate {
+ // message: None,
+ // persist: true,
+ // player,
+ // });
+ // self.cpackets.push_back(PacketS::Communicate {
+ // message: Some(Message::Effect("angry".to_string())),
+ // persist: false,
+ // player,
+ // });
+ // let path = find_path(
+ // &game.walkable,
+ // playerdata.position().as_ivec2(),
+ // game.data.customer_spawn.as_ivec2(),
+ // )
+ // .expect("no path to exit");
+ // *self.chairs.get_mut(chair).unwrap() = true;
+ // game.score.demands_failed += 1;
+ // game.score.points -= 1;
+ // game.score_changed = true;
+ // info!("{player:?} -> exiting");
+ // *state = CustomerState::Exiting { path }
+ // } else {
+ // let demand_data = &self.demands[demand.0];
+ // let demand_pos = [IVec2::NEG_X, IVec2::NEG_Y, IVec2::X, IVec2::Y]
+ // .into_iter()
+ // .find_map(|off| {
+ // let pos = *chair + off;
+ // if game
+ // .tiles
+ // .get(&pos)
+ // .map(|t| {
+ // t.item
+ // .as_ref()
+ // .map(|i| i.kind == demand_data.from)
+ // .unwrap_or_default()
+ // })
+ // .unwrap_or_default()
+ // {
+ // Some(pos)
+ // } else {
+ // None
+ // }
+ // });
+ // if let Some(pos) = demand_pos {
+ // self.cpackets.push_back(PacketS::Communicate {
+ // persist: true,
+ // message: None,
+ // player,
+ // });
+ // self.cpackets.push_back(PacketS::Communicate {
+ // message: Some(Message::Effect("satisfied".to_string())),
+ // persist: false,
+ // player,
+ // });
+ // self.cpackets.push_back(PacketS::Interact {
+ // pos: Some(pos),
+ // player,
+ // });
+ // self.cpackets
+ // .push_back(PacketS::Interact { pos: None, player });
+ // info!("{player:?} -> eating");
+ // *state = CustomerState::Eating {
+ // demand: *demand,
+ // target: pos,
+ // progress: 0.,
+ // chair: *chair,
+ // }
+ // }
+ // }
+ // }
+ // CustomerState::Eating {
+ // demand,
+ // target,
+ // progress,
+ // chair,
+ // } => {
+ // playerdata
+ // .movement
+ // .input((chair.as_vec2() + 0.5) - playerdata.position(), false);
+ // let demand = &self.demands[demand.0];
+ // *progress += dt / demand.duration;
+ // if *progress >= 1. {
+ // self.cpackets.push_back(PacketS::ReplaceHand {
+ // player,
+ // item: demand.to,
+ // });
+ // if demand.to.is_some() {
+ // self.cpackets.push_back(PacketS::Interact {
+ // player,
+ // pos: Some(*target),
+ // });
+ // self.cpackets
+ // .push_back(PacketS::Interact { player, pos: None });
+ // }
+ // let path = find_path(
+ // &game.walkable,
+ // playerdata.position().as_ivec2(),
+ // game.data.customer_spawn.as_ivec2(),
+ // )
+ // .ok_or(anyhow!("no path to exit"))?;
+ // *self.chairs.get_mut(chair).unwrap() = true;
+ // game.score.demands_completed += 1;
+ // game.score.points += demand.points;
+ // game.score_changed = true;
+ // info!("{player:?} -> exiting");
+ // *state = CustomerState::Exiting { path }
+ // }
+ // }
+ // CustomerState::Exiting { path } => {
+ // playerdata
+ // .movement
+ // .input(path.next_direction(playerdata.position()), false);
+ // if path.is_done() {
+ // info!("{player:?} -> leave");
+ // self.cpackets.push_back(PacketS::Leave { player });
+ // customers_to_remove.push(player);
+ // }
+ // }
+ // }
+ }
+}
diff --git a/server/bot/src/algos/mod.rs b/server/bot/src/algos/mod.rs
index 7b165da4..d3aba8f4 100644
--- a/server/bot/src/algos/mod.rs
+++ b/server/bot/src/algos/mod.rs
@@ -15,10 +15,12 @@
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
+mod customer;
mod simple;
mod test;
mod waiter;
+pub use customer::Customer;
pub use simple::Simple;
pub use test::Test;
pub use waiter::Waiter;
@@ -27,4 +29,5 @@ pub const ALGO_CONSTRUCTORS: &'static [(&'static str, fn() -> Box<dyn crate::Bot
("test", || Box::new(Test::default())),
("simple", || Box::new(Simple::default())),
("waiter", || Box::new(Waiter::default())),
+ ("customer", || Box::new(Customer::default())),
];
diff --git a/server/bot/src/algos/simple.rs b/server/bot/src/algos/simple.rs
index 22ed50bd..6092e772 100644
--- a/server/bot/src/algos/simple.rs
+++ b/server/bot/src/algos/simple.rs
@@ -68,6 +68,7 @@ impl BotAlgo for Simple {
direction,
boost: false,
interact: if arrived { Some(target) } else { None },
+ ..Default::default()
};
}
diff --git a/server/bot/src/algos/test.rs b/server/bot/src/algos/test.rs
index d56aa00b..dee4cb88 100644
--- a/server/bot/src/algos/test.rs
+++ b/server/bot/src/algos/test.rs
@@ -41,6 +41,7 @@ impl BotAlgo for Test {
direction,
boost: false,
interact: None,
+ ..Default::default()
};
} else {
if let Some((item, near)) = find_demand(game) {
diff --git a/server/bot/src/algos/waiter.rs b/server/bot/src/algos/waiter.rs
index 7a25108b..ced3097b 100644
--- a/server/bot/src/algos/waiter.rs
+++ b/server/bot/src/algos/waiter.rs
@@ -56,6 +56,7 @@ impl BotAlgo for Waiter {
direction,
boost: false,
interact: if arrived { Some(target) } else { None },
+ ..Default::default()
};
}
Context {
diff --git a/server/bot/src/lib.rs b/server/bot/src/lib.rs
index 385e2334..543a1062 100644
--- a/server/bot/src/lib.rs
+++ b/server/bot/src/lib.rs
@@ -30,7 +30,10 @@ pub struct BotInput {
pub direction: Vec2,
pub boost: bool,
pub interact: Option<IVec2>,
+ pub leave: bool,
}
+
+pub type DynBotAlgo = Box<dyn BotAlgo + Send + Sync + 'static>;
pub trait BotAlgo {
fn tick(&mut self, me: PlayerID, game: &Game, dt: f32) -> BotInput;
}
diff --git a/server/bot/src/main.rs b/server/bot/src/main.rs
index 9ecd0a84..cf115358 100644
--- a/server/bot/src/main.rs
+++ b/server/bot/src/main.rs
@@ -57,6 +57,7 @@ fn main() -> Result<()> {
network.queue_out.push_back(PacketS::Join {
name: format!("{}-bot", args.username.clone().unwrap_or(args.algo.clone())),
character: args.character,
+ id: None,
});
let mut bots = Vec::new();
@@ -85,12 +86,19 @@ fn main() -> Result<()> {
game.apply_packet(packet);
}
- for b in &mut bots {
+ bots.retain_mut(|b| {
let BotInput {
direction,
boost,
interact,
+ leave,
} = b.state.tick(b.id, &game, dt);
+
+ if leave {
+ network.queue_out.push_back(PacketS::Leave { player: b.id });
+ return false;
+ }
+
if interact.is_some() != b.interacting {
b.interacting = interact.is_some();
network.queue_out.push_back(PacketS::Interact {
@@ -104,7 +112,8 @@ fn main() -> Result<()> {
boost,
pos: None,
});
- }
+ true
+ });
sleep(Duration::from_secs_f32(dt));
}
diff --git a/server/protocol/src/lib.rs b/server/protocol/src/lib.rs
index 05561a12..695d45cf 100644
--- a/server/protocol/src/lib.rs
+++ b/server/protocol/src/lib.rs
@@ -87,6 +87,8 @@ pub enum PacketS {
Join {
name: String,
character: i32,
+ #[serde(skip)]
+ id: Option<PlayerID>, // used entity bots that cant receive a response
},
Leave {
player: PlayerID,
diff --git a/server/src/entity/customers/demands.rs b/server/src/data/demands.rs
index 176ca232..176ca232 100644
--- a/server/src/entity/customers/demands.rs
+++ b/server/src/data/demands.rs
diff --git a/server/src/data.rs b/server/src/data/mod.rs
index 021de525..6555fbc4 100644
--- a/server/src/data.rs
+++ b/server/src/data/mod.rs
@@ -16,8 +16,11 @@
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
+pub mod demands;
+
use crate::entity::{construct_entity, Entities, EntityDecl};
use anyhow::{anyhow, bail, Result};
+use demands::generate_demands;
use hurrycurry_protocol::{
glam::{IVec2, Vec2},
Gamedata, ItemIndex, MapMetadata, Recipe, TileIndex,
@@ -100,6 +103,7 @@ pub struct Demand {
#[derive(Debug,Clone, Default)]
#[rustfmt::skip]
pub struct Serverdata {
+ pub demands: Vec<Demand>,
pub spec: String,
pub initial_map: HashMap<IVec2, (TileIndex, Option<ItemIndex>)>,
pub chef_spawn: Vec2,
@@ -263,16 +267,7 @@ pub fn build_data(
for (x, tile) in line.trim().chars().enumerate() {
let pos = IVec2::new(x as i32, y as i32);
if let Some(ent) = map_in.tile_entities.get(&tile) {
- entities.push(construct_entity(
- Some(pos),
- ent,
- &reg,
- &tiles_used,
- &items_used,
- &raw_demands,
- &recipes,
- &initial_map,
- )?);
+ entities.push(construct_entity(Some(pos), ent, &reg)?);
}
}
}
@@ -281,21 +276,12 @@ pub fn build_data(
map_in
.entities
.iter()
- .map(|decl| {
- construct_entity(
- None,
- decl,
- &reg,
- &tiles_used,
- &items_used,
- &raw_demands,
- &recipes,
- &initial_map,
- )
- })
+ .map(|decl| construct_entity(None, decl, &reg))
.try_collect::<Vec<_>>()?,
);
+ let demands = generate_demands(&tiles_used, &items_used, &raw_demands, &recipes);
+
let item_names = reg.items.into_inner().unwrap();
let tile_names = reg.tiles.into_inner().unwrap();
let tile_collide = tile_names
@@ -319,6 +305,7 @@ pub fn build_data(
},
Serverdata {
spec,
+ demands,
initial_map,
chef_spawn,
customer_spawn,
diff --git a/server/src/entity/bot.rs b/server/src/entity/bot.rs
index 06477e8a..301dbca3 100644
--- a/server/src/entity/bot.rs
+++ b/server/src/entity/bot.rs
@@ -1,13 +1,85 @@
-use super::{EntityContext, Entity};
+/*
+ Hurry Curry! - a game about cooking
+ Copyright 2024 metamuffin
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU Affero General Public License as published by
+ the Free Software Foundation, version 3 of the License only.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU Affero General Public License for more details.
+
+ You should have received a copy of the GNU Affero General Public License
+ along with this program. If not, see <https://www.gnu.org/licenses/>.
+
+*/
+use super::{Entity, EntityContext};
use anyhow::Result;
-use hurrycurry_bot::BotAlgo;
+use hurrycurry_bot::{BotAlgo, DynBotAlgo};
+use hurrycurry_protocol::{PacketS, PlayerID};
+use log::info;
+use rand::random;
+
+pub type DynBotDriver = BotDriver<DynBotAlgo>;
-pub struct BotDriver {
- algo: Box<dyn BotAlgo>,
+pub struct BotDriver<T> {
+ algo: T,
+ join_data: Option<(String, i32)>,
+ id: PlayerID,
+ interacting: bool,
+ pub left: bool,
}
-impl Entity for BotDriver {
+impl<T: BotAlgo> BotDriver<T> {
+ pub fn new(name: String, character: i32, algo: T) -> Self {
+ Self {
+ algo,
+ id: PlayerID(0),
+ interacting: false,
+ join_data: Some((name, character)),
+ left: false,
+ }
+ }
+}
+impl<T: BotAlgo> Entity for BotDriver<T> {
fn tick(&mut self, c: EntityContext<'_>) -> Result<()> {
+ if let Some((name, character)) = self.join_data.take() {
+ self.id = PlayerID(random()); // TODO bad code, can collide
+ info!("spawn {:?} ({name:?}, {character})", self.id);
+ c.packet_in.push_back(PacketS::Join {
+ name,
+ character,
+ id: Some(self.id),
+ })
+ }
+
+ let input = self.algo.tick(self.id, &c.game, c.dt);
+ if input.leave {
+ info!("leave {:?}", self.id);
+ c.packet_in.push_back(PacketS::Leave { player: self.id });
+ self.left = true;
+ return Ok(());
+ }
+ if input.interact.is_some() != self.interacting {
+ self.interacting = input.interact.is_some();
+ c.packet_in.push_back(PacketS::Interact {
+ player: self.id,
+ pos: input.interact,
+ })
+ }
+ c.packet_in.push_back(PacketS::Movement {
+ player: self.id,
+ dir: input.direction,
+ boost: input.boost,
+ pos: None,
+ });
Ok(())
}
+ fn destructor(&mut self, c: EntityContext<'_>) {
+ if self.join_data.is_none() && !self.left {
+ c.packet_in.push_back(PacketS::Leave { player: self.id })
+ }
+ }
}
diff --git a/server/src/entity/customers.rs b/server/src/entity/customers.rs
new file mode 100644
index 00000000..a89d5687
--- /dev/null
+++ b/server/src/entity/customers.rs
@@ -0,0 +1,62 @@
+/*
+ Hurry Curry! - a game about cooking
+ Copyright 2024 metamuffin
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU Affero General Public License as published by
+ the Free Software Foundation, version 3 of the License only.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU Affero General Public License for more details.
+
+ You should have received a copy of the GNU Affero General Public License
+ along with this program. If not, see <https://www.gnu.org/licenses/>.
+
+*/
+use super::{bot::BotDriver, Entity, EntityContext};
+use anyhow::Result;
+use hurrycurry_bot::algos::Customer;
+use rand::random;
+
+pub struct Customers {
+ customers: Vec<BotDriver<Customer>>,
+ spawn_cooldown: f32,
+}
+
+impl Customers {
+ pub fn new() -> Result<Self> {
+ Ok(Self {
+ customers: Default::default(),
+ spawn_cooldown: 0.,
+ })
+ }
+}
+
+impl Entity for Customers {
+ fn tick(&mut self, c: EntityContext) -> Result<()> {
+ self.spawn_cooldown -= c.dt;
+ self.spawn_cooldown = self.spawn_cooldown.max(0.);
+ if self.customers.len() < 5 && self.spawn_cooldown <= 0. {
+ self.spawn_cooldown = 10. + random::<f32>() * 10.;
+ let bot = BotDriver::new(
+ fake::Fake::fake(&fake::faker::name::fr_fr::Name()),
+ -1 - (random::<u16>() as i32),
+ Customer::default(),
+ );
+ self.customers.push(bot)
+ }
+ for bot in &mut self.customers {
+ bot.tick(EntityContext {
+ game: c.game,
+ packet_out: c.packet_out,
+ packet_in: c.packet_in,
+ score_changed: c.score_changed,
+ dt: c.dt,
+ })?;
+ }
+ self.customers.retain(|c| !c.left);
+ Ok(())
+ }
+}
diff --git a/server/src/entity/customers/mod.rs b/server/src/entity/customers/mod.rs
deleted file mode 100644
index 5038eaf2..00000000
--- a/server/src/entity/customers/mod.rs
+++ /dev/null
@@ -1,276 +0,0 @@
-/*
- Hurry Curry! - a game about cooking
- Copyright 2024 metamuffin
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU Affero General Public License as published by
- the Free Software Foundation, version 3 of the License only.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Affero General Public License for more details.
-
- You should have received a copy of the GNU Affero General Public License
- along with this program. If not, see <https://www.gnu.org/licenses/>.
-
-*/
-pub mod demands;
-mod pathfinding;
-
-use super::{EntityContext, Entity};
-use crate::{data::Demand, server::Server};
-use anyhow::{anyhow, bail, Result};
-use fake::{faker, Fake};
-use hurrycurry_protocol::{glam::IVec2, DemandIndex, Message, PacketC, PacketS, PlayerID};
-use log::{info, warn};
-use pathfinding::{find_path, Path};
-use rand::{random, thread_rng};
-use std::collections::{HashMap, VecDeque};
-
-#[derive(Debug, Clone)]
-pub struct Customers {
- demands: Vec<Demand>,
- cpackets: VecDeque<PacketS>,
- chairs: HashMap<IVec2, bool>,
- customers: HashMap<PlayerID, CustomerState>,
- spawn_cooldown: f32,
-}
-
-#[derive(Debug, Clone)]
-enum CustomerState {
- Entering {
- path: Path,
- chair: IVec2,
- },
- Waiting {
- demand: DemandIndex,
- chair: IVec2,
- timeout: f32,
- },
- Eating {
- demand: DemandIndex,
- target: IVec2,
- progress: f32,
- chair: IVec2,
- },
- Exiting {
- path: Path,
- },
-}
-
-impl Customers {
- pub fn new(chairs: HashMap<IVec2, bool>, demands: Vec<Demand>) -> Result<Self> {
- if demands.is_empty() {
- bail!("one or more demands required for customers entity")
- }
- Ok(Self {
- chairs,
- customers: Default::default(),
- demands,
- spawn_cooldown: 0.,
- cpackets: VecDeque::new(),
- })
- }
-}
-
-impl Entity for Customers {
- fn tick(&mut self, c: EntityContext) -> Result<()> {
- // self.spawn_cooldown -= dt;
- // self.spawn_cooldown = self.spawn_cooldown.max(0.);
- // if self.customers.len() < 5 && self.spawn_cooldown <= 0. {
- // self.spawn_cooldown = 10. + random::<f32>() * 10.;
- // let id = game.join_player(
- // faker::name::fr_fr::Name().fake(),
- // -1 - (random::<u16>() as i32),
- // packet_out,
- // );
-
- // let chair = self.select_chair().ok_or(anyhow!("no free chair found"))?;
- // let from = game.data.customer_spawn.as_ivec2();
- // let path = find_path(&game.walkable, from, chair)
- // .ok_or(anyhow!("no path from {from} to {chair}"))?;
- // info!("{id:?} -> entering");
- // self.customers
- // .insert(id, CustomerState::Entering { path, chair });
- // }
- // let mut customers_to_remove = Vec::new();
- // for (&player, state) in &mut self.customers {
- // let Some(playerdata) = game.players.get_mut(&player) else {
- // continue;
- // };
-
- // match state {
- // CustomerState::Entering { path, chair } => {
- // playerdata
- // .movement
- // .input(path.next_direction(playerdata.position()), false);
- // if path.is_done() {
- // let demand = DemandIndex(random::<u32>() as usize % self.demands.len());
- // self.cpackets.push_back(PacketS::Communicate {
- // message: Some(Message::Item(self.demands[demand.0].from)),
- // persist: true,
- // player,
- // });
- // info!("{player:?} -> waiting");
- // *state = CustomerState::Waiting {
- // chair: *chair,
- // timeout: 90. + random::<f32>() * 60.,
- // demand,
- // };
- // }
- // }
- // CustomerState::Waiting {
- // chair,
- // demand,
- // timeout,
- // } => {
- // playerdata
- // .movement
- // .input((chair.as_vec2() + 0.5) - playerdata.position(), false);
- // *timeout -= dt;
- // if *timeout <= 0. {
- // self.cpackets.push_back(PacketS::Communicate {
- // message: None,
- // persist: true,
- // player,
- // });
- // self.cpackets.push_back(PacketS::Communicate {
- // message: Some(Message::Effect("angry".to_string())),
- // persist: false,
- // player,
- // });
- // let path = find_path(
- // &game.walkable,
- // playerdata.position().as_ivec2(),
- // game.data.customer_spawn.as_ivec2(),
- // )
- // .expect("no path to exit");
- // *self.chairs.get_mut(chair).unwrap() = true;
- // game.score.demands_failed += 1;
- // game.score.points -= 1;
- // game.score_changed = true;
- // info!("{player:?} -> exiting");
- // *state = CustomerState::Exiting { path }
- // } else {
- // let demand_data = &self.demands[demand.0];
- // let demand_pos = [IVec2::NEG_X, IVec2::NEG_Y, IVec2::X, IVec2::Y]
- // .into_iter()
- // .find_map(|off| {
- // let pos = *chair + off;
- // if game
- // .tiles
- // .get(&pos)
- // .map(|t| {
- // t.item
- // .as_ref()
- // .map(|i| i.kind == demand_data.from)
- // .unwrap_or_default()
- // })
- // .unwrap_or_default()
- // {
- // Some(pos)
- // } else {
- // None
- // }
- // });
- // if let Some(pos) = demand_pos {
- // self.cpackets.push_back(PacketS::Communicate {
- // persist: true,
- // message: None,
- // player,
- // });
- // self.cpackets.push_back(PacketS::Communicate {
- // message: Some(Message::Effect("satisfied".to_string())),
- // persist: false,
- // player,
- // });
- // self.cpackets.push_back(PacketS::Interact {
- // pos: Some(pos),
- // player,
- // });
- // self.cpackets
- // .push_back(PacketS::Interact { pos: None, player });
- // info!("{player:?} -> eating");
- // *state = CustomerState::Eating {
- // demand: *demand,
- // target: pos,
- // progress: 0.,
- // chair: *chair,
- // }
- // }
- // }
- // }
- // CustomerState::Eating {
- // demand,
- // target,
- // progress,
- // chair,
- // } => {
- // playerdata
- // .movement
- // .input((chair.as_vec2() + 0.5) - playerdata.position(), false);
- // let demand = &self.demands[demand.0];
- // *progress += dt / demand.duration;
- // if *progress >= 1. {
- // self.cpackets.push_back(PacketS::ReplaceHand {
- // player,
- // item: demand.to,
- // });
- // if demand.to.is_some() {
- // self.cpackets.push_back(PacketS::Interact {
- // player,
- // pos: Some(*target),
- // });
- // self.cpackets
- // .push_back(PacketS::Interact { player, pos: None });
- // }
- // let path = find_path(
- // &game.walkable,
- // playerdata.position().as_ivec2(),
- // game.data.customer_spawn.as_ivec2(),
- // )
- // .ok_or(anyhow!("no path to exit"))?;
- // *self.chairs.get_mut(chair).unwrap() = true;
- // game.score.demands_completed += 1;
- // game.score.points += demand.points;
- // game.score_changed = true;
- // info!("{player:?} -> exiting");
- // *state = CustomerState::Exiting { path }
- // }
- // }
- // CustomerState::Exiting { path } => {
- // playerdata
- // .movement
- // .input(path.next_direction(playerdata.position()), false);
- // if path.is_done() {
- // info!("{player:?} -> leave");
- // self.cpackets.push_back(PacketS::Leave { player });
- // customers_to_remove.push(player);
- // }
- // }
- // }
- // }
- // for c in customers_to_remove {
- // self.customers.remove(&c).unwrap();
- // }
- // for packet in self.cpackets.drain(..) {
- // if let Err(err) = game.packet_in(packet, &mut vec![], packet_out) {
- // warn!("demand packet {err}");
- // }
- // }
- Ok(())
- }
-}
-impl Customers {
- fn select_chair(&mut self) -> Option<IVec2> {
- use rand::seq::IteratorRandom;
- let (chosen, free) = self
- .chairs
- .iter_mut()
- .filter(|(_p, free)| **free)
- .choose(&mut thread_rng())?;
- *free = false;
- Some(*chosen)
- }
-}
diff --git a/server/src/entity/customers/pathfinding.rs b/server/src/entity/customers/pathfinding.rs
deleted file mode 100644
index 87ccf391..00000000
--- a/server/src/entity/customers/pathfinding.rs
+++ /dev/null
@@ -1,96 +0,0 @@
-/*
- Hurry Curry! - a game about cooking
- Copyright 2024 metamuffin
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU Affero General Public License as published by
- the Free Software Foundation, version 3 of the License only.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Affero General Public License for more details.
-
- You should have received a copy of the GNU Affero General Public License
- along with this program. If not, see <https://www.gnu.org/licenses/>.
-
-*/
-use hurrycurry_protocol::glam::{IVec2, Vec2};
-use log::trace;
-use std::{
- cmp::Ordering,
- collections::{BinaryHeap, HashMap, HashSet},
-};
-
-#[derive(Debug, Clone)]
-pub struct Path(Vec<Vec2>);
-
-impl Path {
- pub fn next_direction(&mut self, position: Vec2) -> Vec2 {
- if let Some(next) = self.0.last().copied() {
- trace!("next {next}");
- if next.distance(position) < if self.0.len() == 1 { 0.1 } else { 0.6 } {
- self.0.pop();
- }
- (next - position).normalize_or_zero() * 0.5
- } else {
- Vec2::ZERO
- }
- }
- pub fn is_done(&self) -> bool {
- self.0.is_empty()
- }
-}
-
-pub fn find_path(walkable: &HashSet<IVec2>, from: IVec2, to: IVec2) -> Option<Path> {
- #[derive(Debug, PartialEq, Eq)]
- struct Open(i32, IVec2, IVec2, i32);
- impl PartialOrd for Open {
- fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
- Some(self.0.cmp(&other.0))
- }
- }
- impl Ord for Open {
- fn cmp(&self, other: &Self) -> Ordering {
- self.0.cmp(&other.0)
- }
- }
-
- let mut visited = HashMap::new();
- let mut open = BinaryHeap::new();
- open.push(Open(1, from, from, 0));
-
- loop {
- let Open(_, pos, f, distance) = open.pop()?;
- if visited.contains_key(&pos) {
- continue;
- }
- visited.insert(pos, f);
- if pos == to {
- break;
- }
- for dir in [IVec2::NEG_X, IVec2::NEG_Y, IVec2::X, IVec2::Y] {
- let next = pos + dir;
- if walkable.contains(&next) {
- open.push(Open(
- -(distance + next.distance_squared(to).isqrt()),
- next,
- pos,
- distance + 1,
- ));
- }
- }
- }
-
- let mut path = Vec::new();
- let mut c = to;
- loop {
- path.push(c.as_vec2() + 0.5);
- let cn = visited[&c];
- if cn == c {
- break;
- }
- c = cn
- }
- Some(Path(path))
-}
diff --git a/server/src/entity/mod.rs b/server/src/entity/mod.rs
index efee6a6d..20370d0c 100644
--- a/server/src/entity/mod.rs
+++ b/server/src/entity/mod.rs
@@ -25,17 +25,17 @@ pub mod player_portal;
use crate::data::ItemTileRegistry;
use anyhow::{anyhow, Result};
use conveyor::Conveyor;
-use customers::{demands::generate_demands, Customers};
+use customers::Customers;
use environment_effect::{EnvironmentController, EnvironmentEffect, EnvironmentEffectController};
use hurrycurry_client_lib::Game;
use hurrycurry_protocol::{
glam::{IVec2, Vec2},
- ItemIndex, PacketC, PacketS, Recipe, TileIndex,
+ PacketC, PacketS,
};
use item_portal::ItemPortal;
use player_portal::PlayerPortal;
use serde::{Deserialize, Serialize};
-use std::collections::{HashMap, HashSet, VecDeque};
+use std::collections::VecDeque;
pub type DynEntity = Box<dyn Entity + Send + Sync + 'static>;
pub type Entities = Vec<DynEntity>;
@@ -104,11 +104,6 @@ pub fn construct_entity(
pos: Option<IVec2>,
decl: &EntityDecl,
reg: &ItemTileRegistry,
- tiles_used: &HashSet<TileIndex>,
- items_used: &HashSet<ItemIndex>,
- raw_demands: &[(ItemIndex, Option<ItemIndex>, f32)],
- recipes: &[Recipe],
- initial_map: &HashMap<IVec2, (TileIndex, Option<ItemIndex>)>,
) -> Result<DynEntity> {
Ok(match decl.to_owned() {
EntityDecl::ItemPortal { from, to } => Box::new(ItemPortal {
@@ -142,16 +137,7 @@ pub fn construct_entity(
cooldown: 0.,
})
}
- EntityDecl::Customers {} => {
- let demands = generate_demands(tiles_used, items_used, raw_demands, recipes);
- let chair = reg.register_tile("chair".to_string());
- let chairs = initial_map
- .iter()
- .filter(|(_, (tile, _))| *tile == chair)
- .map(|(e, _)| (*e, true))
- .collect();
- Box::new(Customers::new(chairs, demands)?)
- }
+ EntityDecl::Customers {} => Box::new(Customers::new()?),
EntityDecl::EnvironmentEffect(config) => Box::new(EnvironmentEffectController::new(config)),
EntityDecl::Environment(names) => Box::new(EnvironmentController(names)),
})
diff --git a/server/src/server.rs b/server/src/server.rs
index faac080f..49d0b461 100644
--- a/server/src/server.rs
+++ b/server/src/server.rs
@@ -40,6 +40,7 @@ pub struct ServerState {
pub lobby: bool,
pub player_id_counter: PlayerID,
pub score_changed: bool,
+ pub packet_loopback: VecDeque<PacketS>,
}
pub struct Server<'a> {
@@ -218,6 +219,7 @@ impl ServerState {
entities: vec![],
player_id_counter: PlayerID(1),
score_changed: false,
+ packet_loopback: VecDeque::new(),
}
}
}
@@ -230,17 +232,25 @@ impl Server<'_> {
) {
self.game.load(gamedata, &serverdata, timer, packet_out);
self.state.data = serverdata.into();
+ for mut e in self.state.entities.drain(..) {
+ e.destructor(EntityContext {
+ game: self.game,
+ packet_out,
+ packet_in: &mut self.state.packet_loopback,
+ score_changed: &mut self.state.score_changed,
+ dt: 0.,
+ });
+ }
self.state.entities = entities;
}
pub fn join_player(
&mut self,
+ id: PlayerID,
name: String,
character: i32,
packet_out: &mut VecDeque<PacketC>,
- ) -> PlayerID {
- let id = self.state.player_id_counter;
- self.state.player_id_counter.0 += 1;
+ ) {
let position = if character < 0 {
self.state.data.customer_spawn
} else {
@@ -274,7 +284,6 @@ impl Server<'_> {
position,
character,
});
- id
}
pub fn packet_in(
@@ -284,8 +293,17 @@ impl Server<'_> {
packet_out: &mut VecDeque<PacketC>,
) -> Result<()> {
match packet {
- PacketS::Join { name, character } => {
- let id = self.join_player(name, character, packet_out);
+ PacketS::Join {
+ name,
+ character,
+ id,
+ } => {
+ let id = id.unwrap_or_else(|| {
+ let id = self.state.player_id_counter;
+ self.state.player_id_counter.0 += 1;
+ id
+ });
+ self.join_player(id, name, character, packet_out);
replies.push(PacketC::Joined { id })
}
PacketS::Leave { player } => {
@@ -586,20 +604,22 @@ impl Server<'_> {
);
}
- let mut packet_in = VecDeque::new();
for entity in self.state.entities.iter_mut() {
if let Err(e) = entity.tick(EntityContext {
game: self.game,
packet_out,
score_changed: &mut self.state.score_changed,
- packet_in: &mut packet_in,
+ packet_in: &mut self.state.packet_loopback,
dt,
}) {
warn!("entity tick failed: {e}")
}
}
- for p in packet_in.drain(..) {
- let _ = self.packet_in(p, &mut vec![], packet_out);
+
+ while let Some(p) = self.state.packet_loopback.pop_front() {
+ if let Err(e) = self.packet_in(p, &mut vec![], packet_out) {
+ warn!("internal packet errored: {e}");
+ }
}
let now = Instant::now();