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/*
    Hurry Curry! - a game about cooking
    Copyright 2024 metamuffin

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU Affero General Public License as published by
    the Free Software Foundation, version 3 of the License only.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU Affero General Public License for more details.

    You should have received a copy of the GNU Affero General Public License
    along with this program.  If not, see <https://www.gnu.org/licenses/>.

*/
#![feature(isqrt)]
pub mod algos;
pub mod pathfinding;

use hurrycurry_client_lib::Game;
use hurrycurry_protocol::{
    glam::{IVec2, Vec2},
    PlayerID,
};

#[derive(Default, Clone, Copy)]
pub struct BotInput {
    pub direction: Vec2,
    pub boost: bool,
    pub interact: Option<IVec2>,
}
pub trait BotAlgo {
    fn tick(&mut self, me: PlayerID, game: &Game, dt: f32) -> BotInput;
}