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-rw-r--r--test-client/main.ts187
1 files changed, 27 insertions, 160 deletions
diff --git a/test-client/main.ts b/test-client/main.ts
index 807567c8..b34220df 100644
--- a/test-client/main.ts
+++ b/test-client/main.ts
@@ -1,14 +1,13 @@
/// <reference lib="dom" />
-import { Gamedata, ItemIndex, PacketC, PacketS, PlayerID, TileIndex } from "./protocol.ts";
-import { FALLBACK_ITEM } from "./tiles.ts";
-import { FALLBACK_TILE, ITEMS, TILES } from "./tiles.ts";
-import { V2, add_v2, ceil_v2, floor_v2, length, lerp_exp_v2_mut, normalize, aabb_circle_distance } from "./util.ts";
+import { Gamedata, ItemIndex, Message, PacketC, PacketS, PlayerID, TileIndex } from "./protocol.ts";
+import { V2, add_v2, length, lerp_exp_v2_mut, normalize, aabb_circle_distance } from "./util.ts";
+import { draw_ingame, draw_wait } from "./visual.ts";
-const PLAYER_SIZE = 0.4;
+export const PLAYER_SIZE = 0.4;
-let ctx: CanvasRenderingContext2D;
-let canvas: HTMLCanvasElement;
+export let ctx: CanvasRenderingContext2D;
+export let canvas: HTMLCanvasElement;
let ws: WebSocket;
document.addEventListener("DOMContentLoaded", () => {
const ws_uri = window.location.protocol.endsWith("s:")
@@ -38,7 +37,7 @@ document.addEventListener("DOMContentLoaded", () => {
setInterval(tick_update, 1000 / 25);
})
-interface ItemData {
+export interface ItemData {
kind: ItemIndex,
x: number,
y: number,
@@ -46,7 +45,7 @@ interface ItemData {
progress?: number
remove_anim?: number
}
-interface PlayerData {
+export interface PlayerData {
x: number,
y: number,
name: string,
@@ -54,30 +53,31 @@ interface PlayerData {
item?: ItemData,
facing: V2,
character: number,
- vel: { x: number, y: number }
+ vel: { x: number, y: number },
+ message?: Message,
}
-interface TileData {
+export interface TileData {
x: number
y: number
kind: TileIndex
item?: ItemData
}
-const players = new Map<PlayerID, PlayerData>()
-const tiles = new Map<string, TileData>()
-const items_removed = new Set<ItemData>()
-let data: Gamedata = { item_names: [], tile_names: [], spawn: [0, 0] }
+export const players = new Map<PlayerID, PlayerData>()
+export const tiles = new Map<string, TileData>()
+export const items_removed = new Set<ItemData>()
+
+export let data: Gamedata = { item_names: [], tile_names: [], spawn: [0, 0] }
+
let my_id: PlayerID = -1
-const camera: V2 = { x: 0, y: 0 }
-let camera_zoom = 0.1
-const interact_target_anim: V2 = { x: 0, y: 0 }
+export const camera: V2 = { x: 0, y: 0 }
+export const interact_target_anim: V2 = { x: 0, y: 0 }
let interacting: V2 | undefined;
-let scale = 0
function send(p: PacketS) { ws.send(JSON.stringify(p)) }
function packet(p: PacketC) {
- if (!["position", "set_active"].includes(p.type))
+ if (!["position", "set_active", "update_map"].includes(p.type))
console.log(p);
switch (p.type) {
case "init":
@@ -144,12 +144,17 @@ function packet(p: PacketC) {
case "update_map":
tiles.set(p.pos.toString(), { x: p.pos[0], y: p.pos[1], kind: p.tile })
break;
+ case "communicate": {
+ const player = players.get(p.player)!
+ player.message = p.message
+ break;
+ }
default:
console.warn("unknown packet", p);
}
}
-const keys_down = new Set();
+export const keys_down = new Set();
const HANDLED_KEYS = ["KeyW", "KeyA", "KeyS", "KeyD", "Space"]
function keyboard(ev: KeyboardEvent, down: boolean) {
if (HANDLED_KEYS.includes(ev.code)) ev.preventDefault()
@@ -157,7 +162,7 @@ function keyboard(ev: KeyboardEvent, down: boolean) {
else keys_down.delete(ev.code)
}
-function get_interact_target(): V2 | undefined {
+export function get_interact_target(): V2 | undefined {
const me = players.get(my_id)
if (!me) return
return {
@@ -244,144 +249,6 @@ function draw() {
else throw new Error(`ws state invalid`);
requestAnimationFrame(draw)
}
-function draw_wait(text: string) {
- ctx.fillStyle = "#444"
- ctx.fillRect(0, 0, canvas.width, canvas.height)
- ctx.fillStyle = "#555"
- ctx.font = "50px sans-serif"
- ctx.strokeStyle = "black"
- ctx.fillStyle = "white"
- ctx.lineWidth = 10
- ctx.textAlign = "center"
- ctx.textBaseline = "middle"
- ctx.lineJoin = "round"
- ctx.lineCap = "round"
- ctx.strokeText(text, canvas.width / 2, canvas.height / 2)
- ctx.fillText(text, canvas.width / 2, canvas.height / 2)
-}
-
-
-function map_screen_to_world(screen: V2): V2 {
- return {
- x: ((screen.x - canvas.width / 2) / scale) + camera.x,
- y: ((screen.y - canvas.height / 2) / scale) + camera.y,
- }
-}
-
-function draw_ingame() {
- ctx.fillStyle = "#111"
- ctx.fillRect(0, 0, canvas.width, canvas.height)
-
- scale = Math.min(canvas.width, canvas.height) * camera_zoom;
- ctx.save()
- ctx.translate(canvas.width / 2, canvas.height / 2)
- ctx.scale(scale, scale)
- ctx.translate(-camera.x, -camera.y)
-
- draw_grid()
-
- for (const [_, tile] of tiles) {
- ctx.save()
- ctx.translate(tile.x + 0.5, tile.y + 0.5)
- const comps = TILES[data.tile_names[tile.kind]] ?? FALLBACK_TILE
- for (const c of comps) {
- c(ctx)
- }
- ctx.restore()
- }
-
- for (const [_, player] of players) {
- ctx.save()
- ctx.translate(player.x, player.y)
- ctx.rotate(-player.rot)
-
- ctx.fillStyle = `hsl(${player.character}rad, 50%, 50%)`
- ctx.beginPath()
- ctx.arc(0, 0, PLAYER_SIZE, 0, Math.PI * 2)
- ctx.fill()
-
- ctx.fillStyle = `hsl(${player.character}rad, 80%, 10%)`
- ctx.beginPath()
- ctx.arc(0, -0.2, PLAYER_SIZE, 0, Math.PI * 2)
- ctx.fill()
-
- ctx.fillStyle = `hsl(${player.character}rad, 80%, 70%)`
- ctx.beginPath()
- ctx.moveTo(-0.04, 0.25)
- ctx.lineTo(0.04, 0.25)
- ctx.lineTo(0, 0.4)
- ctx.fill()
-
- ctx.restore()
-
- if (player.item) draw_item(player.item)
- }
-
- for (const item of items_removed) {
- draw_item(item)
- }
- for (const [_, tile] of tiles) {
- if (tile.item) draw_item(tile.item)
- }
-
- draw_interact_target()
-
- ctx.restore()
-
- if (keys_down.has("KeyP")) {
- camera_zoom = 0.05
- ctx.fillStyle = "white"
- ctx.textAlign = "left"
- ctx.textBaseline = "bottom"
- ctx.font = "20px sans-serif"
- ctx.fillText(`interact = ${JSON.stringify(get_interact_target())}`, 10, 30)
- } else { camera_zoom = 0.1 }
-}
-
-function draw_item(item: ItemData) {
- ctx.save()
- ctx.translate(item.x, item.y)
- if (item.remove_anim) ctx.scale(1 - item.remove_anim, 1 - item.remove_anim)
- const comps = ITEMS[data.item_names[item.kind]] ?? FALLBACK_ITEM
- for (const c of comps) {
- c(ctx)
- }
- if (item.progress !== null && item.progress !== undefined) {
- ctx.fillStyle = "rgba(115, 230, 58, 0.66)"
- ctx.fillRect(-0.5, -0.5, 1, item.progress)
- }
- ctx.restore()
-}
-
-function draw_interact_target() {
- ctx.save()
- ctx.translate(interact_target_anim.x, interact_target_anim.y)
-
- ctx.lineCap = "round"
- ctx.lineJoin = "round"
- ctx.lineWidth = 0.06 + 0.03 * Math.sin(Date.now() / 100)
- ctx.strokeStyle = "rgb(84, 122, 236)"
- ctx.strokeRect(0, 0, 1, 1)
-
- ctx.restore()
-}
-
-function draw_grid() {
- ctx.strokeStyle = "#333"
- ctx.lineWidth = 0.01
- ctx.beginPath()
- const min = floor_v2(map_screen_to_world({ x: 0, y: 0 }))
- const max = ceil_v2(map_screen_to_world({ x: canvas.width, y: canvas.height }))
- for (let x = min.x; x < max.x; x++) {
- ctx.moveTo(x, min.y)
- ctx.lineTo(x, max.y)
- }
- for (let y = min.y; y < max.y; y++) {
- ctx.moveTo(min.x, y)
- ctx.lineTo(max.x, y)
- }
- ctx.stroke()
-}
function collide_player(p: PlayerData) {
const tiles_ignored = ["floor", "door", "chair"].map(t => data.tile_names.indexOf(t))