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-rw-r--r--test-client/main.ts30
1 files changed, 20 insertions, 10 deletions
diff --git a/test-client/main.ts b/test-client/main.ts
index 831513fc..cfda74b5 100644
--- a/test-client/main.ts
+++ b/test-client/main.ts
@@ -22,6 +22,16 @@ import { Gamedata, ItemIndex, Message, PacketC, PacketS, PlayerID, TileIndex } f
import { V2, add_v2, lerp_exp_v2_mut, normalize, lerp_exp, sub_v2, length } from "./util.ts";
import { draw_ingame, draw_wait } from "./visual.ts";
+const KEY_INTERACT = "KeyJ"
+const KEY_BOOST = "KeyK"
+const KEY_UP = "KeyW"
+const KEY_DOWN = "KeyS"
+const KEY_LEFT = "KeyA"
+const KEY_RIGHT = "KeyD"
+const KEY_CHAT = "Enter"
+const KEY_CLOSE = "Escape"
+const HANDLED_KEYS = [KEY_BOOST, KEY_CHAT, KEY_CLOSE, KEY_DOWN, KEY_UP, KEY_LEFT, KEY_RIGHT]
+
export let ctx: CanvasRenderingContext2D;
export let canvas: HTMLCanvasElement;
let ws: WebSocket;
@@ -193,16 +203,16 @@ function packet(p: PacketC) {
export let chat: null | HTMLInputElement = null;
export const keys_down = new Set();
-const HANDLED_KEYS = ["KeyW", "KeyA", "KeyS", "KeyD", "Space"]
function keyboard(ev: KeyboardEvent, down: boolean) {
- if (down && ev.code == "Enter") return toggle_chat()
- else if (down && ev.code == "Escape" && chat) return close_chat()
+ if (down && ev.code == KEY_CHAT) return toggle_chat()
+ else if (down && ev.code == KEY_CLOSE && chat) return close_chat()
else if (chat) return
if (HANDLED_KEYS.includes(ev.code)) ev.preventDefault()
- if (!keys_down.has("Space") && ev.code == "Space" && down) set_interact(true)
- if (keys_down.has("Space") && ev.code == "Space" && !down) set_interact(false)
- if (down && !ev.shiftKey && ev.code == "KeyK") send({ type: "communicate", message: { text: "/start" } })
- if (down && ev.shiftKey && ev.code == "KeyK") send({ type: "communicate", message: { text: "/end" } })
+ if (!keys_down.has(KEY_INTERACT) && ev.code == KEY_INTERACT && down) set_interact(true)
+ if (keys_down.has(KEY_INTERACT) && ev.code == KEY_INTERACT && !down) set_interact(false)
+ if (down && ev.code == "Numpad1") send({ type: "communicate", message: { text: "/start default-small-default" } })
+ if (down && ev.code == "Numpad2") send({ type: "communicate", message: { text: "/start default-big-default" } })
+ if (down && ev.code == "Numpad0") send({ type: "communicate", message: { text: "/end" } })
if (down) keys_down.add(ev.code)
else keys_down.delete(ev.code)
}
@@ -256,11 +266,11 @@ function frame_update(dt: number) {
if (!p) return
const input = normalize({
- x: (+keys_down.has("KeyD") - +keys_down.has("KeyA")),
- y: (+keys_down.has("KeyS") - +keys_down.has("KeyW"))
+ x: (+keys_down.has(KEY_RIGHT) - +keys_down.has(KEY_LEFT)),
+ y: (+keys_down.has(KEY_DOWN) - +keys_down.has(KEY_UP))
})
if (interacting) input.x *= 0, input.y *= 0
- update_movement(p, dt, input, keys_down.has("KeyN"))
+ update_movement(p, dt, input, keys_down.has("KeyK"))
const update_item = (item: ItemData) => {
if (item.tracking) lerp_exp_v2_mut(item, item.tracking, dt * 10.)