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-rw-r--r--test-client/protocol.ts6
1 files changed, 3 insertions, 3 deletions
diff --git a/test-client/protocol.ts b/test-client/protocol.ts
index 353c9100..e16f80d3 100644
--- a/test-client/protocol.ts
+++ b/test-client/protocol.ts
@@ -38,7 +38,7 @@ export interface Gamedata {
export type PacketS =
{ type: "join", name: string, character: number } // Spawns a new character. The server replies with "joined". Dont send it to spectate.
| { type: "leave", player: PlayerID } // Despawns a character
- | { type: "movement", player: PlayerID, pos: Vec2, direction: Vec2, boosting: boolean }
+ | { type: "movement", player: PlayerID, pos: Vec2, dir: Vec2, boost: boolean }
| { type: "interact", player: PlayerID, pos?: Vec2 } // Interact with some tile. pos is a position when pressing and null when releasing interact button
| { type: "communicate", player: PlayerID, message?: Message, persist: boolean } // Send a message
| { type: "replay_tick", dt: number } // Steps forward in replay.
@@ -49,7 +49,8 @@ export type PacketC =
| { type: "data", data: Gamedata } // Game data was changed
| { type: "add_player", id: PlayerID, name: string, position: Vec2, character: number } // Somebody else joined (or was already in the game)
| { type: "remove_player", id: PlayerID } // Somebody left
- | { type: "position", player: PlayerID, pos: Vec2, rot: number, boosting: boolean } // Update the position of a players (your own position is included here)
+ | { type: "movement", player: PlayerID, pos: Vec2, rot: number, boost: boolean, dir: Vec2 } // Update the movement of a players (your own position is included here)
+ | { type: "movement_sync" } // Your movement is difference on the server, you should update your position from a `position` packet
| { type: "move_item", from: ItemLocation, to: ItemLocation } // Item moved
| { type: "set_item", location: ItemLocation, item?: ItemIndex } // the item contained in a tile or player changed
| { type: "set_progress", item: ItemLocation, progress?: number, warn: boolean } // A tile is doing something. progress goes from 0 to 1, then null when finished
@@ -58,7 +59,6 @@ export type PacketC =
| { type: "server_message", text: string } // Text message from the server
| { type: "score" } & Score // Supplies information for score OSD
| { type: "menu" } & Menu // Open a menu on the client-side
- | { type: "movement_sync" } // Your movement is difference on the server, you should update your position from a `position` packet
| { type: "environment", effects: string[] }
| { type: "set_ingame", state: boolean, lobby: boolean } // Set to false when entering the game or switching maps
| { type: "error", message: string } // Your client did something wrong.