diff options
Diffstat (limited to 'test-client/protocol.ts')
-rw-r--r-- | test-client/protocol.ts | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/test-client/protocol.ts b/test-client/protocol.ts index 2dd18b4d..520709fb 100644 --- a/test-client/protocol.ts +++ b/test-client/protocol.ts @@ -10,20 +10,20 @@ export interface Gamedata { } export type PacketS = - { join: { name: string } } // You join, sent as first packet. - | { position: { pos: Vec2, rot: number } } // Update your position and rotation in radians (0 is -y) - | { interact: { pos: Vec2, edge: boolean } } // Interact with some tile. edge is true when pressing and false when releasing interact button - | { collide: { player: PlayerID, force: Vec2 } } // Apply force to another player as a result of a collision + { type: "join", name: string } // You join, sent as first packet. + | { type: "position", pos: Vec2, rot: number } // Update your position and rotation in radians (0 is -y) + | { type: "interact", pos: Vec2, edge: boolean } // Interact with some tile. edge is true when pressing and false when releasing interact button + | { type: "collide", player: PlayerID, force: Vec2 } // Apply force to another player as a result of a collision export type PacketC = - { joined: { id: PlayerID, data: Gamedata } } // You joined - | { add_player: { id: PlayerID, name: string, hand?: [ItemID, ItemIndex] } } // Somebody else joined (or was already in the game) - | { remove_player: { id: PlayerID } } // Somebody left - | { position: { player: PlayerID, pos: Vec2, rot: number } } // Update the position of a players (your own position is included here) - | { take_item: { item: ItemID, player: PlayerID } } // An item was taken from a tile - | { put_item: { item: ItemID, pos: Vec2 } } // An item was put on a tile - | { produce_item: { id: ItemID, pos: Vec2, kind: ItemIndex } } // A tile generated a new item - | { consume_item: { id: ItemID, pos: Vec2 } } // A tile removed an item - | { set_active: { tile: Vec2, progress?: number } } // A tile is doing something. progress goes from 0 to 1, then null when finished - | { update_map: { pos: Vec2, tile: TileIndex } } // A map tile was changed + { type: "joined", id: PlayerID, data: Gamedata } // You joined + | { type: "add_player", id: PlayerID, name: string, hand?: [ItemID, ItemIndex] } // Somebody else joined (or was already in the game) + | { type: "remove_player", id: PlayerID } // Somebody left + | { type: "position", player: PlayerID, pos: Vec2, rot: number } // Update the position of a players (your own position is included here) + | { type: "take_item", item: ItemID, player: PlayerID } // An item was taken from a tile + | { type: "put_item", item: ItemID, pos: Vec2 } // An item was put on a tile + | { type: "produce_item", id: ItemID, pos: Vec2, kind: ItemIndex } // A tile generated a new item + | { type: "consume_item", id: ItemID, pos: Vec2 } // A tile removed an item + | { type: "set_active", tile: Vec2, progress?: number } // A tile is doing something. progress goes from 0 to 1, then null when finished + | { type: "update_map", pos: Vec2, tile: TileIndex } // A map tile was changed |