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-rw-r--r--test-client/main.ts5
-rw-r--r--test-client/protocol.ts1
2 files changed, 6 insertions, 0 deletions
diff --git a/test-client/main.ts b/test-client/main.ts
index e3185c67..38b9e730 100644
--- a/test-client/main.ts
+++ b/test-client/main.ts
@@ -211,6 +211,11 @@ function packet(p: PacketC) {
global_message_clear = setTimeout(() => global_message = undefined, 4000)
console.warn(p.message)
break;
+ case "server_message":
+ if (global_message_clear) clearTimeout(global_message_clear)
+ global_message = { inner: { text: p.text }, anim_size: 0., anim_position: { x: 0, y: 0 } }
+ global_message_clear = setTimeout(() => global_message = undefined, 4000)
+ break;
case "set_ingame":
console.log(`ingame ${p.state}`);
break;
diff --git a/test-client/protocol.ts b/test-client/protocol.ts
index f9f0dbaf..81a0d1a4 100644
--- a/test-client/protocol.ts
+++ b/test-client/protocol.ts
@@ -48,6 +48,7 @@ export type PacketC =
| { type: "set_active", tile: Vec2, progress?: number, warn: boolean } // A tile is doing something. progress goes from 0 to 1, then null when finished
| { type: "update_map", tile: Vec2, kind: TileIndex | null, neighbors: [TileIndex | null] } // A map tile was changed
| { type: "communicate", player: PlayerID, message?: Message, persist: boolean } // A player wants to communicate something, message is null when cleared
+ | { type: "server_message", text: string } // Text message from the server
| { type: "score", points: number, demands_failed: number, demands_completed: number, } // Supplies information for score OSD
| { type: "set_ingame", state: boolean } // Set to false when entering the game or switching maps
| { type: "error", message: string } // Your client did something wrong.