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-rw-r--r--test-client/main.ts3
-rw-r--r--test-client/protocol.ts5
2 files changed, 5 insertions, 3 deletions
diff --git a/test-client/main.ts b/test-client/main.ts
index 4313ab96..de1424d3 100644
--- a/test-client/main.ts
+++ b/test-client/main.ts
@@ -257,6 +257,8 @@ function packet(p: PacketC) {
break;
case "environment":
break
+ case "effect":
+ break;
case "menu":
switch (p.menu) {
case "book": open("https://s.metamuffin.org/static/hurrycurry/book.pdf"); break
@@ -363,7 +365,6 @@ function frame_update(dt: number) {
if (player.item !== undefined && player.item !== null) update_item(player.item)
if (player.message && tick_message(player.message, dt)) delete player.message
if (player.message_persist && tick_message(player.message_persist, dt)) delete player.message_persist
-
}
for (const [_, tile] of tiles) {
if (tile.item !== undefined && tile.item !== null) update_item(tile.item)
diff --git a/test-client/protocol.ts b/test-client/protocol.ts
index 6d7bf464..0d2183dd 100644
--- a/test-client/protocol.ts
+++ b/test-client/protocol.ts
@@ -40,7 +40,8 @@ export type PacketS =
| { type: "leave", player: PlayerID } // Despawns a character
| { type: "movement", player: PlayerID, pos: Vec2, dir: Vec2, boost: boolean }
| { type: "interact", player: PlayerID, pos?: Vec2 } // Interact with some tile. pos is a position when pressing and null when releasing interact button
- | { type: "communicate", player: PlayerID, message?: Message, timeout?: number } // Send a message
+ | { type: "communicate", player: PlayerID, message?: Message, timeout?: number } // Sends a message
+ | { type: "effect", player: PlayerID, name: string } // Sends an effect
| { type: "replay_tick", dt: number } // Steps forward in replay.
export type PacketC =
@@ -57,6 +58,7 @@ export type PacketC =
| { type: "clear_progress", item: ItemLocation }
| { type: "update_map", tile: Vec2, kind: TileIndex | null, neighbors: [TileIndex | null] } // A map tile was changed
| { type: "communicate", player: PlayerID, message?: Message, timeout?: MessageTimeout } // A player wants to communicate something, message is null when cleared
+ | { type: "effect", player: PlayerID, name: string } // Player sent an effect
| { type: "server_message", text: string } // Text message from the server
| { type: "server_hint", message?: Message, position?: Vec2 } // Hint message from server with optional position. Message is unset to clear previous message
| { type: "score" } & Score // Supplies information for score OSD
@@ -90,7 +92,6 @@ export type Message =
{ item: number }
| { tile: number }
| { text: string }
- | { effect: string }
| { translation: { id: string, params: Message[] } }
export type ItemLocation =