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hurrycurry
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weblate-hurrycurry-game
A fast-paced multiplayer game about cooking
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client
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tiles
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Author
30 hours
Add godot 4.5 properties to some import files
metamuffin
6 days
Add mushroom crate (#393)
tpart
8 days
remove redundant item classes; replace by `GenericItem`; fixes #435
nokoe
8 days
use deep fryer basket; persist item rotation on counters
nokoe
8 days
add basket as item
nokoe
8 days
add deep fryer
nokoe
8 days
floor shader color uniforms
metamuffin
9 days
Add colorful walls
metamuffin
10 days
Add tile name parser
metamuffin
10 days
Add porato crate (#393)
tpart
10 days
Turn off oven light when closed (Closes #419)
tpart
10 days
Remove unused physics and physics objects
tpart
10 days
Godot Engine desperately wants these changes
tpart
12 days
Update leek crate design; Fix leek rotation
tpart
12 days
Add bun crate (Closes #410)
tpart
2025-09-21
Add rolling board model; Add rolling pin model; Add rolling pin animation (#393)
tpart
2025-09-19
Add burn sound effect
tpart
2025-09-15
Refactor settings; store as JSON; input settings now broken
metamuffin
2025-09-12
Fix: Floor mesher keeps some meshes lying around when switching maps
tpart
2025-07-13
Replace copyright notices to not include individual author names
metamuffin
2025-07-08
Fix duplicate UIDs, Remove redundant files (Closes #326)
tpart
2025-06-21
fix "`index_array.is_empty()` is true"
nokoe
2025-06-21
generalize floor meshing; fixes #278
nokoe
2025-06-20
change texture import mode from vram compressed to either lossy or lossless ↵
metamuffin
depending on usage
2025-06-16
dont connect chandelier and ceiling lamps with counters; fixes #306
metamuffin
2025-06-06
enable index buffer and opt for floor mesher
metamuffin
2025-04-07
fix #240; fix #241
nokoe
2025-04-07
tram model
nokoe
2025-04-06
house tiles
nokoe
2025-03-23
Update to Godot 4.4
tpart
2024-10-13
smooth floor checkerboard
nokoe
2024-10-10
Reorganize map files; Fix location of some theme files
tpart
2024-09-30
disable freezer light if shadows are disabled
nokoe
2024-09-30
Disable cutting animation when not cutting (Fixes #198)
tpart
2024-09-28
fix #187; move opt before super because it uses that and invert condition
metamuffin
2024-09-28
only add floor if tile has no base mesh; fixes #187
nokoe
2024-09-27
fix player still holding knife after cutting board interaction finishes
nokoe
2024-09-27
move progress data and sounds from progress bar to item
nokoe
2024-09-27
add frying sound again
nokoe
2024-09-27
remove useless print from cutting board
metamuffin
2024-09-27
FloorMesher: add side faces
nokoe
2024-09-27
rectangle mesh and uv as constant
nokoe
2024-09-27
add printed shader
metamuffin
2024-09-27
disable floor optimization in menu background
metamuffin
2024-09-26
floor as one mesh
nokoe
2024-09-24
remove useless shader variable
metamuffin
2024-09-24
fix black hole shader for 4.3
metamuffin
2024-09-23
Fix grass height; Slightly change grass scale
tpart
2024-09-23
Use MultiMesh for rendering (#155)
tpart
2024-09-20
Always play ding when making warn progress
tpart
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