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AgeCommit message (Collapse)Author
32 hoursAdd godot 4.5 properties to some import filesmetamuffin
6 daysAdd mushroom crate (#393)tpart
8 daysremove redundant item classes; replace by `GenericItem`; fixes #435nokoe
8 daysuse deep fryer basket; persist item rotation on countersnokoe
8 daysadd basket as itemnokoe
8 daysadd deep fryernokoe
9 daysfloor shader color uniformsmetamuffin
10 daysAdd colorful wallsmetamuffin
10 daysAdd tile name parsermetamuffin
10 daysAdd porato crate (#393)tpart
10 daysTurn off oven light when closed (Closes #419)tpart
11 daysRemove unused physics and physics objectstpart
11 daysGodot Engine desperately wants these changestpart
13 daysUpdate leek crate design; Fix leek rotationtpart
13 daysAdd bun crate (Closes #410)tpart
2025-09-21Add rolling board model; Add rolling pin model; Add rolling pin animation (#393)tpart
2025-09-19Add burn sound effecttpart
2025-09-15Refactor settings; store as JSON; input settings now brokenmetamuffin
2025-09-12Fix: Floor mesher keeps some meshes lying around when switching mapstpart
2025-07-13Replace copyright notices to not include individual author namesmetamuffin
2025-07-08Fix duplicate UIDs, Remove redundant files (Closes #326)tpart
2025-06-21fix "`index_array.is_empty()` is true"nokoe
2025-06-21generalize floor meshing; fixes #278nokoe
2025-06-20change texture import mode from vram compressed to either lossy or lossless ↵metamuffin
depending on usage
2025-06-16dont connect chandelier and ceiling lamps with counters; fixes #306metamuffin
2025-06-06enable index buffer and opt for floor meshermetamuffin
2025-04-07fix #240; fix #241nokoe
2025-04-07tram modelnokoe
2025-04-06house tilesnokoe
2025-03-23Update to Godot 4.4tpart
2024-10-13smooth floor checkerboardnokoe
2024-10-10Reorganize map files; Fix location of some theme filestpart
2024-09-30disable freezer light if shadows are disablednokoe
2024-09-30Disable cutting animation when not cutting (Fixes #198)tpart
2024-09-28fix #187; move opt before super because it uses that and invert conditionmetamuffin
2024-09-28only add floor if tile has no base mesh; fixes #187nokoe
2024-09-27fix player still holding knife after cutting board interaction finishesnokoe
2024-09-27move progress data and sounds from progress bar to itemnokoe
2024-09-27add frying sound againnokoe
2024-09-27remove useless print from cutting boardmetamuffin
2024-09-27FloorMesher: add side facesnokoe
2024-09-27rectangle mesh and uv as constantnokoe
2024-09-27add printed shadermetamuffin
2024-09-27disable floor optimization in menu backgroundmetamuffin
2024-09-26floor as one meshnokoe
2024-09-24remove useless shader variablemetamuffin
2024-09-24fix black hole shader for 4.3metamuffin
2024-09-23Fix grass height; Slightly change grass scaletpart
2024-09-23Use MultiMesh for rendering (#155)tpart
2024-09-20Always play ding when making warn progresstpart