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hurrycurry
master
stable-rust
tile-stacks
weblate-hurrycurry-game
A fast-paced multiplayer game about cooking
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Author
46 hours
Add button-base interact target; Refactor tile interact targets
tpart
46 hours
Improve marker shader to remove odd one-sided glow
tpart
47 hours
update translation credits
metamuffin
3 days
Add map-selector model
tpart
3 days
Add button-base and both button model variants
tpart
8 days
Fix incorrect deep fryer basket target; Add tile rotation system
tpart
9 days
Fix crash when starting two-handed map with two players
tpart
9 days
new movement math varies less with tick rate
metamuffin
9 days
Hide server motd on screen if it is null
tpart
13 days
Implement server name and motd; Update to new data protocol
tpart
13 days
Fix: Remove items from cutting boards, rolling boards, etc. in main menu ↵
tpart
background
13 days
Add weighted tools function in main menu background; Fix #561
tpart
14 days
Bump protocol version
tpart
14 days
Upgrade all project files to 4.6
tpart
14 days
rename mac export template
metamuffin
14 days
Add special case system for combinating tiles
tpart
14 days
Fix: No seperate server message and server hint
tpart
14 days
Rewrite old item system to work with tile stacks
tpart
2026-02-26
Tweak Mac export template
tpart
2026-02-26
Fix kitchen background not working
tpart
2026-02-26
Implement tile stacks in client; Upgrade to Godot 4.6
tpart
2026-02-21
Add macbook-girl in translation credits
tpart
2026-01-18
Fix shader texture not repeating correctly on screen display
tpart
2026-01-18
Fix problems with boosting while walking around corners
tpart
2026-01-18
Reenable player interpolation with higher factor
tpart
2026-01-15
Remove unnecessary debug statement
tpart
2026-01-15
Merge branch 'master' into master
tpart
2025-12-20
Refactor: Deduplicate cutting board and rolling board scripts with ↵
tpart
inheritance (Closes #495)
2025-12-20
Player prediction part 1
tpart
2025-12-19
Fix crash when using cli to connect to server
tpart
2025-12-19
Make user tags blur themed
tpart
2025-12-18
Implement fallback address support in client (Closes #537)
tpart
2025-12-17
add grass under fence
nokoe
2025-12-17
add fence end tile
nokoe
2025-12-16
Add screen
tpart
2025-12-16
still update movement infrequently when still
nokoe
2025-12-16
Add grey holes; player portal pair rest state is grey holes
metamuffin
2025-12-16
Animated black/white hole transitions
metamuffin
2025-12-16
Rename effect packet for compatiblity with older clients
metamuffin
2025-12-14
Set player idle for all menus covering game menu
metamuffin
2025-12-14
fix crash with effect on old server
metamuffin
2025-12-14
Effect packet for tile locations (close #534)
metamuffin
2025-12-14
More efficient black/white hole shader
metamuffin
2025-12-14
move chat preview down; fixes #519
nokoe
2025-12-13
Add "allow ffocus players" setting
tpart
2025-12-13
generic crate
nokoe
2025-12-13
items in crate as tile variant
nokoe
2025-12-13
fix item portal
nokoe
2025-12-12
remove redundant classes for tiles
nokoe
2025-12-12
Add tree variant support
tpart
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