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46 hoursAdd button-base interact target; Refactor tile interact targetstpart
46 hoursImprove marker shader to remove odd one-sided glowtpart
47 hoursupdate translation creditsmetamuffin
3 daysAdd map-selector modeltpart
3 daysAdd button-base and both button model variantstpart
8 daysFix incorrect deep fryer basket target; Add tile rotation systemtpart
9 daysFix crash when starting two-handed map with two playerstpart
9 daysnew movement math varies less with tick ratemetamuffin
9 daysHide server motd on screen if it is nulltpart
13 daysImplement server name and motd; Update to new data protocoltpart
13 daysFix: Remove items from cutting boards, rolling boards, etc. in main menu ↵tpart
background
13 daysAdd weighted tools function in main menu background; Fix #561tpart
14 daysBump protocol versiontpart
14 daysUpgrade all project files to 4.6tpart
14 daysrename mac export templatemetamuffin
14 daysAdd special case system for combinating tilestpart
14 daysFix: No seperate server message and server hinttpart
14 daysRewrite old item system to work with tile stackstpart
2026-02-26Tweak Mac export templatetpart
2026-02-26Fix kitchen background not workingtpart
2026-02-26Implement tile stacks in client; Upgrade to Godot 4.6tpart
2026-02-21Add macbook-girl in translation creditstpart
2026-01-18Fix shader texture not repeating correctly on screen displaytpart
2026-01-18Fix problems with boosting while walking around cornerstpart
2026-01-18Reenable player interpolation with higher factortpart
2026-01-15Remove unnecessary debug statementtpart
2026-01-15Merge branch 'master' into mastertpart
2025-12-20Refactor: Deduplicate cutting board and rolling board scripts with ↵tpart
inheritance (Closes #495)
2025-12-20Player prediction part 1tpart
2025-12-19Fix crash when using cli to connect to servertpart
2025-12-19Make user tags blur themedtpart
2025-12-18Implement fallback address support in client (Closes #537)tpart
2025-12-17add grass under fencenokoe
2025-12-17add fence end tilenokoe
2025-12-16Add screentpart
2025-12-16still update movement infrequently when stillnokoe
2025-12-16Add grey holes; player portal pair rest state is grey holesmetamuffin
2025-12-16Animated black/white hole transitionsmetamuffin
2025-12-16Rename effect packet for compatiblity with older clientsmetamuffin
2025-12-14Set player idle for all menus covering game menumetamuffin
2025-12-14fix crash with effect on old servermetamuffin
2025-12-14Effect packet for tile locations (close #534)metamuffin
2025-12-14More efficient black/white hole shadermetamuffin
2025-12-14move chat preview down; fixes #519nokoe
2025-12-13Add "allow ffocus players" settingtpart
2025-12-13generic cratenokoe
2025-12-13items in crate as tile variantnokoe
2025-12-13fix item portalnokoe
2025-12-12remove redundant classes for tilesnokoe
2025-12-12Add tree variant supporttpart