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:
hurrycurry
master
stable-rust
tile-stacks
weblate-hurrycurry-game
A fast-paced multiplayer game about cooking
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game-core
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Author
26 hours
Effect when points are changed; change effect packet
HEAD
master
metamuffin
3 days
merge movement_sync into movement as flag
metamuffin
5 days
Update copyright year
metamuffin
9 days
enfore item placable rules on the server
metamuffin
11 days
exclude games with custom config from scoreboard
metamuffin
11 days
use game configuration to build gamedata and starting games internally
metamuffin
12 days
vote buttons
metamuffin
13 days
add server-side voting logic
metamuffin
2026-03-11
clippy
metamuffin
2026-03-10
clean up server code, move some code to game behaviour crate
metamuffin
2026-03-01
remove nesting in game/server data packets
metamuffin
2026-03-01
add serverdata packet with data fields that dont change across games; add mot...
metamuffin
2026-02-28
improve interact log
metamuffin
2026-02-28
fix active recipes stopping in hand
metamuffin
2026-02-26
compiles with tile stacks
metamuffin
2025-12-19
send movement packets on collisions
metamuffin
2025-12-18
add benchmark to measure movement packet count
metamuffin
2025-12-14
Add demand sink entity (close #532)
metamuffin
2025-11-05
Bump version to 3.0.1
tpart
2025-10-30
Determine game end via score's time remaining. Remove end timestamp. fixes #493
metamuffin
2025-10-30
fix bug causing wrong walkable index in Game::set_tile
metamuffin
2025-10-20
Pathfinding avoids chairs
metamuffin
2025-10-19
Refactor and move interaction code
metamuffin
2025-10-19
Rename client-lib crate to game-core
metamuffin