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hurrycurry
master
stable-rust
tile-stacks
weblate-hurrycurry-game
A fast-paced multiplayer game about cooking
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server
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src
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entity
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mod.rs
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Author
2025-12-16
Add player portal pair entity; fix tile/item remapping
metamuffin
2025-12-14
Add demand sink entity (close #532)
metamuffin
2025-12-12
Customizable customer spawn delay (close #522)
metamuffin
2025-10-23
Recursive bot driver despawn in customers entity and added missing packet pro...
metamuffin
2025-10-19
Refactor and move interaction code
metamuffin
2025-10-19
Rename client-lib crate to game-core
metamuffin
2025-10-19
Implement interaction with other players through id instead of tile pos
metamuffin
2025-10-16
Placable walls in tag
metamuffin
2025-10-15
Add tag minigame (hidden map + entity)
metamuffin
2025-10-12
Fix bug where unknown order item was optimized out
metamuffin
2025-10-10
Update to newest rust; replace rand with std random
metamuffin
2025-10-06
Move data code to own crate + general data refactor
metamuffin
2025-09-30
Extract server locale code to own crate
metamuffin
2025-08-26
server: annouce start feature, entity constructors, pause timer
metamuffin
2025-07-13
Replace copyright notices to not include individual author names
metamuffin
2025-06-03
pedestrian speed config
metamuffin
2025-06-03
use multiple ints for characters; close #294
metamuffin
2025-06-03
Add pedestrians (and custom spawn locations)
metamuffin
2025-04-06
improve tram smoothing
metamuffin
2025-04-06
add tram entity, works badly
metamuffin
2024-10-14
book intermediate representation and packets for sending to client
metamuffin
2024-10-01
customer scaling factor
metamuffin
2024-09-27
unknown orders
metamuffin
2024-09-25
fix book entity opening book for everyone; fix #166
metamuffin
2024-09-24
format server in english locale
metamuffin
2024-09-18
prevent multiple tutorials at once
metamuffin
2024-09-18
translate server messages
metamuffin
2024-09-17
add hint-based tutorial for item crafting
metamuffin
2024-09-17
add hint packet for tutorial
metamuffin
2024-09-04
book as entity and /book command
metamuffin
2024-09-02
campaign gate entity
metamuffin
2024-09-02
rephrase some messages in server
metamuffin
2024-09-02
campaign lobby map link entity
metamuffin
2024-08-17
customers send message clear
metamuffin
2024-08-13
replace customers with bots and refactor some more server code.
metamuffin
2024-08-13
access entities as trait object
metamuffin
2024-08-13
refactor server to use client-lib data model (breaks customers)
metamuffin
2024-08-11
add recipes back to protocol
metamuffin
2024-07-27
permanent effects
metamuffin
2024-07-26
refactor environment effects
metamuffin
2024-07-26
add draft weather/environment system
metamuffin
2024-07-25
add player portals
metamuffin
2024-07-23
check if demands are emtpy to prevent crash
metamuffin
2024-07-20
send score menu on game end
metamuffin
2024-07-18
clippy
metamuffin
2024-07-18
reimplement customers as entity
metamuffin
2024-07-11
add conveyor filters
metamuffin
2024-07-08
move glam dep to protocol crate
metamuffin
2024-07-08
split off protocol into its own crate
metamuffin
2024-07-08
[skip-notice] Update license notice everywhere.
metamuffin
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