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hurrycurry
master
stable-rust
tile-stacks
weblate-hurrycurry-game
A fast-paced multiplayer game about cooking
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path:
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server
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src
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server.rs
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Author
2026-01-28
send boosting_input even when not boosting; fix missing code to mark input as...
metamuffin
2026-01-24
update server to new tile stacks
metamuffin
2026-01-10
compiles with tile stacks
metamuffin
2025-12-19
send movement packets on collisions
metamuffin
2025-12-18
only send movement packets if changes; bots send less inputs
metamuffin
2025-12-18
add benchmark to measure movement packet count
metamuffin
2025-12-16
Rename effect packet for compatiblity with older clients
metamuffin
2025-12-14
Effect packet for tile locations (close #534)
metamuffin
2025-11-03
Fix item location index desync on disconnect
metamuffin
2025-10-30
Remove inactive player
metamuffin
2025-10-30
Add connection keepalives; Disconnect reasions
metamuffin
2025-10-30
Determine game end via score's time remaining. Remove end timestamp. fixes #493
metamuffin
2025-10-30
Configurable lobby map and inactivity kick timout (close #492)
metamuffin
2025-10-24
Localize book html export
metamuffin
2025-10-24
Kick player with no inputs in last 60s; refactor server io
metamuffin
2025-10-23
Recursive bot driver despawn in customers entity and added missing packet pro...
metamuffin
2025-10-20
Refactor bot input to packet based
metamuffin
2025-10-20
Pathfinding avoids chairs
metamuffin
2025-10-20
tick perf logging
metamuffin
2025-10-19
Refactor and move interaction code
metamuffin
2025-10-19
Rename client-lib crate to game-core
metamuffin
2025-10-19
Start moving game logic to client-lib. Moved set_tile and gamedata index
metamuffin
2025-10-19
Implement interaction with other players through id instead of tile pos
metamuffin
2025-10-17
remove debug print
metamuffin
2025-10-16
Remove dubious code that ticked the game once when unloading; fixes double in...
metamuffin
2025-10-16
Send _list of_ players in progress reports
metamuffin
2025-10-12
Fix bug where unknown order item was optimized out
metamuffin
2025-10-11
even better server logging
metamuffin
2025-10-11
Improve server logging and use central player id counter (close #450)
metamuffin
2025-10-11
clippy + fmt; start using if let chains
metamuffin
2025-10-10
Update to newest rust; replace rand with std random
metamuffin
2025-10-08
merge all makefiles into one
metamuffin
2025-10-07
Dont send gamedata recipes and demands to clients
metamuffin
2025-10-07
fix server entity construction
metamuffin
2025-10-06
Move data code to own crate + general data refactor
metamuffin
2025-09-30
clippy; make use of is_some_and and is_none_or
metamuffin
2025-09-30
Extract server locale code to own crate
metamuffin
2025-09-30
New compact map format tile declarations
metamuffin
2025-09-30
Implement tile placeable items for server-side (#433)
metamuffin
2025-09-29
Delay announcement when paused
metamuffin
2025-09-29
Implement ready packet + Refactor server pausing
metamuffin
2025-09-29
Refactor server connection data
metamuffin
2025-09-19
Refactor book part 1
metamuffin
2025-08-26
server: annouce start feature, entity constructors, pause timer
metamuffin
2025-07-13
Replace copyright notices to not include individual author names
metamuffin
2025-06-06
manual clippy and other cleanup
metamuffin
2025-06-06
print error messages without debug format
metamuffin
2025-06-03
custom tram spawn position
metamuffin
2025-06-03
add tram player class
metamuffin
2025-06-03
use multiple ints for characters; close #294
metamuffin
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