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hurrycurry
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weblate-hurrycurry-game
A fast-paced multiplayer game about cooking
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path:
root
/
server
/
src
/
server.rs
Age
Commit message (
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Author
2024-12-26
editor load feature and return to editor command
metamuffin
2024-12-25
variable hand count
metamuffin
2024-12-25
two-handed server
metamuffin
2024-12-23
username length limit
metamuffin
2024-12-23
clippy: mostly map_or replaced with is_some_and
metamuffin
2024-12-22
Enforce player name length limit and max player count
metamuffin
2024-11-24
Manual clippy
metamuffin
2024-10-14
book intermediate representation and packets for sending to client
metamuffin
2024-10-13
fix compile for new rust nightly
metamuffin
2024-10-01
customer scaling factor
metamuffin
2024-09-26
add map flush packet for #157
metamuffin
2024-09-25
fix book entity opening book for everyone; fix #166
metamuffin
2024-09-25
player class decoupled from character id
metamuffin
2024-09-25
preserve initial message timeout
metamuffin
2024-09-24
change some stuff regarding default timer for games
metamuffin
2024-09-24
format server in english locale
metamuffin
2024-09-24
pinned orders
metamuffin
2024-09-20
/end-tutorial
metamuffin
2024-09-19
send player in tutorial ended
metamuffin
2024-09-18
translate server messages
metamuffin
2024-09-18
make effect its own packet
metamuffin
2024-09-17
add hint-based tutorial for item crafting
metamuffin
2024-09-16
fix all clippy things
metamuffin
2024-09-16
generate index for passive recipes by input for faster lookup
metamuffin
2024-09-04
player in progress packet
metamuffin
2024-09-04
refactor tile tick and improve active recipe behaviour
metamuffin
2024-09-04
refactor interact function and new progress proto
metamuffin
2024-09-02
campaign gate entity
metamuffin
2024-09-02
save finishes to scoreboard
metamuffin
2024-09-02
rephrase some messages in server
metamuffin
2024-09-02
move things around, add scoreboards load/save module
metamuffin
2024-09-02
merge ServerState and State
metamuffin
2024-09-02
campaign lobby map link entity
metamuffin
2024-09-01
server support for nested map directory
metamuffin
2024-08-29
use player constructor
metamuffin
2024-08-29
deduplicate joining logic and slightly randomize spawn location
metamuffin
2024-08-19
remove duplicated lobby flag. fixes lobby abort bug
metamuffin
2024-08-15
message timeout replaces persist
metamuffin
2024-08-13
reenable movement sync
metamuffin
2024-08-13
apply customer points
metamuffin
2024-08-13
replace customers with bots and refactor some more server code.
metamuffin
2024-08-13
access entities as trait object
metamuffin
2024-08-13
refactor server to use client-lib data model (breaks customers)
metamuffin