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hurrycurry
master
stable-rust
tile-stacks
weblate-hurrycurry-game
A fast-paced multiplayer game about cooking
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path:
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server
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src
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server.rs
Age
Commit message (
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Author
11 days
limit dt when correcting server movement simulation
metamuffin
11 days
clean up player join code
metamuffin
11 days
clippy
metamuffin
11 days
clean up server code, move some code to game behaviour crate
metamuffin
11 days
remove editor redirect feature
metamuffin
2026-03-01
remove nesting in game/server data packets
metamuffin
2026-03-01
add serverdata packet with data fields that dont change across games; add mot...
metamuffin
2026-02-27
Merge branch 'stable-rust'
nokoe
2026-02-27
use stable rust toolchain
stable-rust
nokoe
2026-02-26
fix not clearing tiles
metamuffin
2026-02-26
update server to new tile stacks
metamuffin
2026-02-26
compiles with tile stacks
metamuffin
2026-01-11
send boosting_input even when not boosting; fix missing code to mark input as...
metamuffin
2025-12-19
send movement packets on collisions
metamuffin
2025-12-18
only send movement packets if changes; bots send less inputs
metamuffin
2025-12-18
add benchmark to measure movement packet count
metamuffin
2025-12-16
Rename effect packet for compatiblity with older clients
metamuffin
2025-12-14
Effect packet for tile locations (close #534)
metamuffin
2025-11-03
Fix item location index desync on disconnect
metamuffin
2025-10-30
Remove inactive player
metamuffin
2025-10-30
Add connection keepalives; Disconnect reasions
metamuffin
2025-10-30
Determine game end via score's time remaining. Remove end timestamp. fixes #493
metamuffin
2025-10-30
Configurable lobby map and inactivity kick timout (close #492)
metamuffin
2025-10-24
Localize book html export
metamuffin
2025-10-24
Kick player with no inputs in last 60s; refactor server io
metamuffin
2025-10-23
Recursive bot driver despawn in customers entity and added missing packet pro...
metamuffin
2025-10-20
Refactor bot input to packet based
metamuffin
2025-10-20
Pathfinding avoids chairs
metamuffin
2025-10-20
tick perf logging
metamuffin
2025-10-19
Refactor and move interaction code
metamuffin
2025-10-19
Rename client-lib crate to game-core
metamuffin
2025-10-19
Start moving game logic to client-lib. Moved set_tile and gamedata index
metamuffin
2025-10-19
Implement interaction with other players through id instead of tile pos
metamuffin
2025-10-17
remove debug print
metamuffin
2025-10-16
Remove dubious code that ticked the game once when unloading; fixes double in...
metamuffin
2025-10-16
Send _list of_ players in progress reports
metamuffin
2025-10-12
Fix bug where unknown order item was optimized out
metamuffin
2025-10-11
even better server logging
metamuffin
2025-10-11
Improve server logging and use central player id counter (close #450)
metamuffin
2025-10-11
clippy + fmt; start using if let chains
metamuffin
2025-10-10
Update to newest rust; replace rand with std random
metamuffin
2025-10-08
merge all makefiles into one
metamuffin
2025-10-07
Dont send gamedata recipes and demands to clients
metamuffin
2025-10-07
fix server entity construction
metamuffin
2025-10-06
Move data code to own crate + general data refactor
metamuffin
2025-09-30
clippy; make use of is_some_and and is_none_or
metamuffin
2025-09-30
Extract server locale code to own crate
metamuffin
2025-09-30
New compact map format tile declarations
metamuffin
2025-09-30
Implement tile placeable items for server-side (#433)
metamuffin
2025-09-29
Delay announcement when paused
metamuffin
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