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hurrycurry
master
stable-rust
tile-stacks
weblate-hurrycurry-game
A fast-paced multiplayer game about cooking
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path:
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server
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src
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state.rs
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Commit message (
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Author
2025-11-03
Fix item location index desync on disconnect
metamuffin
2025-10-30
Remove inactive player
metamuffin
2025-10-30
Add connection keepalives; Disconnect reasions
metamuffin
2025-10-30
Add disconnect reasons
metamuffin
2025-10-30
Configurable lobby map and inactivity kick timout (close #492)
metamuffin
2025-10-24
Kick player with no inputs in last 60s; refactor server io
metamuffin
2025-10-20
Refactor bot input to packet based
metamuffin
2025-10-20
tick perf logging
metamuffin
2025-10-19
Start moving game logic to client-lib. Moved set_tile and gamedata index
metamuffin
2025-10-13
only ever pause because of connections with a player
metamuffin
2025-10-11
Improve server logging and use central player id counter (close #450)
metamuffin
2025-10-11
clippy + fmt; start using if let chains
metamuffin
2025-09-30
Extract server locale code to own crate
metamuffin
2025-09-29
Delay announcement when paused
metamuffin
2025-09-29
Implement ready packet + Refactor server pausing
metamuffin
2025-09-29
Refactor server connection data
metamuffin
2025-09-21
Skip "pause" server hint for start pause
metamuffin
2025-09-19
Refactor book part 1
metamuffin
2025-08-26
server: annouce start feature, entity constructors, pause timer
metamuffin
2025-07-13
Replace copyright notices to not include individual author names
metamuffin
2025-06-06
manual clippy and other cleanup
metamuffin
2025-06-02
send clientbound pause notification
metamuffin
2025-03-23
pause game if all players are idle, closes #120
metamuffin
2024-10-02
translate command errors
metamuffin
2024-09-24
format server in english locale
metamuffin
2024-09-24
pinned orders
metamuffin
2024-09-18
fix wrong message id for server errross
metamuffin
2024-09-18
translate server messages
metamuffin
2024-09-18
make effect its own packet
metamuffin
2024-09-16
fix all clippy things
metamuffin
2024-09-04
book as entity and /book command
metamuffin
2024-09-02
save finishes to scoreboard
metamuffin
2024-09-02
rephrase some messages in server
metamuffin
2024-09-02
move things around, add scoreboards load/save module
metamuffin
2024-09-02
merge ServerState and State
metamuffin
2024-09-02
campaign lobby map link entity
metamuffin
2024-09-01
server support for nested map directory
metamuffin
2024-08-19
remove duplicated lobby flag. fixes lobby abort bug
metamuffin
2024-08-15
message timeout replaces persist
metamuffin
2024-08-13
multiline commands
metamuffin
2024-08-13
summonbot command
metamuffin
2024-08-13
apply customer points
metamuffin
2024-08-13
refactor server to use client-lib data model (breaks customers)
metamuffin
2024-08-11
update movement in protocol and all clients
metamuffin
2024-08-10
Change protocol and server to allow multiple players per connection (untested)
metamuffin
2024-07-25
abort game if no *chefs* are left.
metamuffin
2024-07-23
delete deprecated demands
nokoe
2024-07-21
item command
metamuffin
2024-07-20
send score menu on game end
metamuffin
2024-07-20
refactor score code (and break things)
metamuffin
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