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hurrycurry
master
stable-rust
tile-stacks
weblate-hurrycurry-game
A fast-paced multiplayer game about cooking
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Author
7 days
grant voting rights to chefs only
HEAD
master
metamuffin
7 days
send vote timeout and remove ballot when players leave
metamuffin
7 days
fix not updating vote state after cast cooldown
metamuffin
7 days
vote buttons
metamuffin
7 days
add server-side voting logic
metamuffin
8 days
limit dt when correcting server movement simulation
metamuffin
8 days
fix inverted collision logic in set_tile
metamuffin
8 days
clean up player join code
metamuffin
8 days
buttons server-side code
metamuffin
9 days
clippy
metamuffin
9 days
clean up server code, move some code to game behaviour crate
metamuffin
9 days
remove editor redirect feature
metamuffin
2026-03-05
stop customer movement after entering
metamuffin
2026-03-05
new movement math varies less with tick rate
metamuffin
2026-03-01
fix compile with cheats
metamuffin
2026-03-01
remove nesting in game/server data packets
metamuffin
2026-03-01
add serverdata packet with data fields that dont change across games; add ↵
metamuffin
motd and server name
2026-03-01
Bump protocol version
tpart
2026-02-28
improve interact log
metamuffin
2026-02-28
fix active recipes stopping in hand
metamuffin
2026-02-28
fix tileid mapping for tile_placeable_items
metamuffin
2026-02-27
Merge branch 'stable-rust'
nokoe
2026-02-27
use stable rust toolchain
stable-rust
nokoe
2026-02-27
registry: implement OPTIONS for cors requests
metamuffin
2026-02-26
fix not clearing tiles
metamuffin
2026-02-26
add bot to benchmark
metamuffin
2026-02-26
fix crash on freed collision tiles
metamuffin
2026-02-26
tile flags matching without tile parameters
metamuffin
2026-02-26
update server to new tile stacks
metamuffin
2026-02-26
modify data code to load tile stack maps
metamuffin
2026-02-26
compiles with tile stacks
metamuffin
2026-01-11
send boosting_input even when not boosting; fix missing code to mark input ↵
metamuffin
as changed when boosting changed
2025-12-19
customizable server tickrate
metamuffin
2025-12-19
send movement packets on collisions
metamuffin
2025-12-18
only send movement packets if changes; bots send less inputs
metamuffin
2025-12-18
add benchmark to measure movement packet count
metamuffin
2025-12-18
remove tokio from unit tests
metamuffin
2025-12-18
add full game unit test
metamuffin
2025-12-16
Return an Iterator over recipe inputs and outputs instead of a Vec
nieboczek
2025-12-16
multi hand support in ctf
nokoe
2025-12-16
increase score through flag returns
nokoe
2025-12-16
capture the curry
nokoe
2025-12-16
Add grey holes; player portal pair rest state is grey holes
metamuffin
2025-12-16
Rename effect packet for compatiblity with older clients
metamuffin
2025-12-16
Add player portal pair entity; fix tile/item remapping
metamuffin
2025-12-14
demand sink as tile flag
metamuffin
2025-12-14
satisfied effect on demand sink
metamuffin
2025-12-14
Effect packet for tile locations (close #534)
metamuffin
2025-12-14
Add demand sink entity (close #532)
metamuffin
2025-12-14
add option to specify hand count in start command
nokoe
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