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hurrycurry
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stable-rust
tile-stacks
weblate-hurrycurry-game
A fast-paced multiplayer game about cooking
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2026-02-25
replace number usage with type int/float type aliases
metamuffin
2026-02-25
replace number usage with type int/float type aliases
metamuffin
2026-01-28
client-side can_interact logic
metamuffin
2026-01-28
test-client: only send inputs when changed
metamuffin
2026-01-28
test-client: fix unload crash
metamuffin
2026-01-28
test-client: split params when drawing tiles
metamuffin
2026-01-28
crude port of test-client
metamuffin
2026-01-24
Update protocol.ts
metamuffin
2025-12-18
test-client: enable movement prediction
metamuffin
2025-12-16
Rename effect packet for compatiblity with older clients
metamuffin
2025-12-14
Effect packet for tile locations (close #534)
metamuffin
2025-12-03
Add vietnamese translation support
metamuffin
2025-11-05
Enable swedish language
metamuffin
2025-10-30
Add connection keepalives; Disconnect reasions
metamuffin
2025-10-30
Add disconnect reasons
metamuffin
2025-10-22
Fix step is_busy and stop moving when interacting
metamuffin
2025-10-21
more debug events, bots now broken
metamuffin
2025-10-21
Send paths as debug events
metamuffin
2025-10-19
Start moving game logic to client-lib. Moved set_tile and gamedata index
metamuffin
2025-10-19
forgot to rename field
metamuffin
2025-10-19
Update protcol.ts with new interact target
metamuffin
2025-10-16
Send _list of_ players in progress reports
metamuffin
2025-10-14
Scorebore menu tooltips; rename many score translations
metamuffin
2025-10-13
Refactor READMEs for new build system
metamuffin
2025-10-11
even better server logging
metamuffin
2025-10-09
Add scoreboard menu
metamuffin
2025-10-09
Add scoreboard menu types
metamuffin
2025-10-09
Add missing title to recipe book page types
metamuffin
2025-10-09
Add missing title to text book page types
metamuffin
2025-10-09
Update test-client
metamuffin
2025-10-09
Book protocol types
metamuffin
2025-10-09
Remove old client document code
metamuffin
2025-10-08
merge all makefiles into one
metamuffin
2025-10-07
rename diagram node style variants
metamuffin
2025-09-21
rename cutting and rolling board everywhere
metamuffin
2025-07-13
Split off component-specific content into seperate readme files
metamuffin
2025-07-13
Replace copyright notices to not include individual author names
metamuffin
2025-06-24
fix protocol neighbors array spec
metamuffin
2025-06-24
update protocol def for movement_sync; fix #337
metamuffin
2025-06-08
test-client: proper two handed mode; closes #246
metamuffin
2025-06-07
test-client: consider non-interactable tiles with item for interact target
metamuffin
2025-06-03
update test-client to character struct
metamuffin
2025-06-03
add tram player class
metamuffin
2025-06-03
Add pedestrians (and custom spawn locations)
metamuffin
2025-06-02
send clientbound pause notification
metamuffin
2025-05-30
test-client: restore old interact target behaviour. new behav is opt-in
metamuffin
2025-05-30
add `idle` packet to protocol def
metamuffin
2025-02-19
fix testclient for single-handed games
metamuffin
2025-02-19
fix build error in test-client makefile
metamuffin
2024-12-25
draft map editor
metamuffin
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