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# Hurry Curry! - a game about cooking
# Copyright (C) 2025 Hurry Curry! contributors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, version 3 of the License only.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
extends Node
@onready var click_sound = $UI/Click
@onready var hover_sound = $UI/Hover
@onready var game_start_sound = $UI/GameStart
@onready var music_node : Node = $Music
var item_sounds: Dictionary = {}
var item_id: int = 0
func play_music(music : String): # If music == "stop", this stops all music
for stream in music_node.get_children():
stream.stop()
if music_node.get_node_or_null(music) == null:
return
else:
music_node.get_node(music).play()
func set_volume(bus : int, value:float):
AudioServer.set_bus_volume_db(bus, value)
if value == -30:
AudioServer.set_bus_mute(bus, true)
else:
AudioServer.set_bus_mute(bus, false)
func play_click():
click_sound.play()
func play_hover():
hover_sound.play()
func play_game_start():
game_start_sound.play()
func play_hover_maybe(element):
# Don't play hover sound when focus is changed by clicking using a mouse.
# TODO: Clean up this code and find a proper solution.
if element is Button:
if element.is_hovered():
return
play_hover()
func item_progress(item: Item, running: AudioStream, stopping: AudioStream, volume=0.) -> int:
item_id += 1
var running_player: AudioStreamPlayer3D = AudioStreamPlayer3D.new()
running_player.stream = running
running_player.name = "Running%d" % item_id
running_player.volume_db = volume
add_child(running_player)
var stopping_player: AudioStreamPlayer3D = AudioStreamPlayer3D.new()
stopping_player.stream = stopping
stopping_player.name = "Stopping%d" % item_id
stopping_player.volume_db = volume
running_player.play()
add_child(stopping_player)
item_sounds[item_id] = [item, running_player, stopping_player, false]
return item_id
func item_finished(id: int):
var running_player: AudioStreamPlayer3D = item_sounds[id][1]
var stopping_player: AudioStreamPlayer3D = item_sounds[id][2]
item_sounds[id][3] = true
running_player.stop()
stopping_player.play()
stopping_player.finished.connect(func():
free_sound(id)
)
func free_sound(id: int):
var running_player: AudioStreamPlayer3D = item_sounds[id][1]
var stopping_player: AudioStreamPlayer3D = item_sounds[id][2]
running_player.queue_free()
stopping_player.queue_free()
item_sounds.erase(id)
func _physics_process(_delta):
for k in item_sounds.keys():
if item_sounds[k][0] != null:
var position: Vector3 = item_sounds[k][0].position
item_sounds[k][1].position = position
item_sounds[k][2].position = position
elif not item_sounds[k][3]:
item_finished(k)
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