1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
|
# Hurry Curry! - a game about cooking
# Copyright 2024 tpart
# Copyright 2024 metamuffin
# Copyright 2024 nokoe
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, version 3 of the License only.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
class_name G
extends Node
signal settings_changed()
signal using_joypad_change(using: bool)
signal using_touch_change(using: bool)
var default_profile := {
"username": "Giovanni",
"character": 0,
"last_server_url": "",
"hints": {
"has_seen_nametags": false,
"has_moved": false,
"has_boosted": false,
"has_interacted": false,
"has_rotated": false,
"has_reset": false,
"has_zoomed": false,
"has_seen_performance": false,
"has_seen_join_while_running": false
}
}
var languages := language_array()
var using_joypad := false
var using_touch := false
var default_settings := {
"language": DropdownSetting.new(tr("Language"), 0, languages.map(func (e): return e[1])),
"master_volume": RangeSetting.new(tr("Master Volume"), 0, -30, 0),
"music_volume": RangeSetting.new(tr("Music Volume"), 0, -30, 0),
"sfx_volume": RangeSetting.new(tr("SFX Volume"), 0, -30, 0),
"fullscreen": DropdownSetting.new(tr("Fullscreen"), 0, [tr("Keep"), tr("Always"), tr("Never")]),
"touch_controls": DropdownSetting.new(tr("Enable touch screen controls"), 0, [tr("Automatic"), tr("Enabled"), tr("Disabled")]),
"interpolate_camera_rotation": ToggleSetting.new(tr("Smooth camera rotation"), true),
"invert_camera": ToggleSetting.new(tr("Invert camera movement"), false),
"usernames": ToggleSetting.new(tr("Show username tags"), true),
"server_binary": TextSetting.new(tr("Server binary (leave empty to search PATH)"), "", tr("Enter path")),
"server_data": TextSetting.new(tr("Server data directory (leave empty to auto-detect)"), "", tr("Enter path")),
"ui_scale_mode": DropdownSetting.new(tr("UI scale mode"), 0, [tr("Resize"), tr("Disabled")]),
"ui_scale_factor": RangeSetting.new(tr("UI scale factor"), 1. if not on_mobile() else 1.5, 0.5, 1.5, 3),
"aa": DropdownSetting.new(tr("Anti-aliasing"), 2 if on_high_end() else 0, [tr("Disabled"), "FXAA", "MSAA 2x", "MSAA 4x"]),
"ssao": ToggleSetting.new(tr("Ambient occlusion"), true if on_high_end() else false),
"taa": ToggleSetting.new(tr("Temporal Anti-Aliasing"), false),
"gi": DropdownSetting.new(tr("Global illumination"), 0, [tr("Disabled"), tr("SDFGI"), tr("Voxel GI")]),
"shadows": ToggleSetting.new(tr("Enable shadows"), true if on_high_end() else false),
"glow": ToggleSetting.new(tr("Enable glow"), true if on_high_end() else false),
"debug_info": ToggleSetting.new(tr("Display debug info (Framerate, etc.)"), false),
"grass_amount": RangeSetting.new(tr("3D grass amount per grass tile"), 16 if on_high_end() else 0, 0, 32, false),
"lq_trees": ToggleSetting.new(tr("Low-poly trees"), false if on_high_end() else true),
"setup_complete": ToggleSetting.new(tr("Initial setup complete. (Uncheck and restart to reenter)"), false),
"tutorial_started": ToggleSetting.new(tr("Tutorial started"), false),
"latch_boost": ToggleSetting.new(tr("Always extend boost to maximum duration"), true),
"ui_blur": ToggleSetting.new(tr("Enable UI blur"), true)
}
var profile: Dictionary
var settings: Dictionary
var presets: Array[Preset] = [
Preset.new(tr("Graphics"), {
tr("Low"): {
"ui_blur": false,
"aa": 0,
"ssao": false,
"taa": false,
"shadows": false,
"glow": false,
"grass_amount": 0,
"lq_trees": true
},
tr("Medium"): {
"ui_blur": true,
"aa": 1,
"ssao": false,
"taa": false,
"shadows": true,
"glow": false,
"grass_amount": 0,
"lq_trees": false
},
tr("High"): {
"ui_blur": true,
"aa": 2,
"ssao": true,
"taa": false,
"shadows": true,
"glow": true,
"grass_amount": 16,
"lq_trees": false
}
})
]
var server_url = ""
var error_message = ""
var focused_node: Control
func _ready():
profile = load_dict("user://profile", default_profile)
load_settings("user://settings")
apply_settings()
get_viewport().gui_focus_changed.connect(Sound.play_hover_maybe)
get_viewport().gui_focus_changed.connect(func (node): focused_node = node)
func _input(event):
if Input.is_action_just_pressed("fullscreen"):
match Global.get_setting("fullscreen"):
0:
# Keep setting
if DisplayServer.window_get_mode() == DisplayServer.WINDOW_MODE_FULLSCREEN:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
else:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
1:
# Always
set_setting("fullscreen", 2) # Set to never
update_fullscreen()
2:
# Never
set_setting("fullscreen", 1) # Set to always
update_fullscreen()
# Update using_joypad variable
if event is InputEventMouseButton or event is InputEventKey:
if using_joypad:
using_joypad = false
using_joypad_change.emit(using_joypad)
elif event is InputEventJoypadButton or event is InputEventJoypadMotion:
if not using_joypad:
using_joypad = true
using_joypad_change.emit(using_joypad)
# Update using_touch variable
if get_setting("touch_controls") == 0: # Only if set to automatic
if event is InputEventScreenTouch or event is InputEventScreenDrag:
if not using_touch:
using_touch = true
using_touch_change.emit(using_touch)
if event is InputEventKey or event is InputEventJoypadButton or event is InputEventJoypadMotion:
if using_touch:
using_touch = false
using_touch_change.emit(using_touch)
func apply_settings():
update_fullscreen()
update_language()
# Anti-aliasing
match get_setting("aa"):
0:
get_viewport().msaa_2d = Viewport.MSAA_DISABLED
get_viewport().msaa_3d = Viewport.MSAA_DISABLED
get_viewport().screen_space_aa = Viewport.SCREEN_SPACE_AA_DISABLED
1:
get_viewport().msaa_2d = Viewport.MSAA_DISABLED
get_viewport().msaa_3d = Viewport.MSAA_DISABLED
get_viewport().screen_space_aa = Viewport.SCREEN_SPACE_AA_FXAA
2:
get_viewport().msaa_2d = Viewport.MSAA_2X
get_viewport().msaa_3d = Viewport.MSAA_2X
get_viewport().screen_space_aa = Viewport.SCREEN_SPACE_AA_DISABLED
3:
get_viewport().msaa_2d = Viewport.MSAA_4X
get_viewport().msaa_3d = Viewport.MSAA_4X
get_viewport().screen_space_aa = Viewport.SCREEN_SPACE_AA_DISABLED
# Temporal Anti-aliasing
get_viewport().use_taa = get_setting("taa")
# UI scale mode
match get_setting("ui_scale_mode"):
0:
get_tree().root.content_scale_mode = Window.CONTENT_SCALE_MODE_CANVAS_ITEMS
1:
get_tree().root.content_scale_mode = Window.CONTENT_SCALE_MODE_DISABLED
# UI scale factor
get_tree().root.content_scale_factor = get_setting("ui_scale_factor")
print("SCALE FACTOR ", get_tree().root.content_scale_factor)
# Hints
if not get_setting("tutorial_started"):
for k in profile["hints"].keys():
set_hint(k, false)
# Sets all volumes
Sound.set_volume(0, get_setting("master_volume"))
Sound.set_volume(1, get_setting("music_volume"))
Sound.set_volume(2, get_setting("sfx_volume"))
# Touch controls
match get_setting("touch_controls"):
# 0: Automatically adjusted
1: # Enabled
using_touch = true
2: # Disabled
using_touch = false
using_touch_change.emit()
settings_changed.emit()
func update_language():
var language = languages[get_setting("language")][0]
if language == "system": language = OS.get_locale_language()
TranslationServer.set_locale(language)
func update_fullscreen():
match get_setting("fullscreen"):
0: pass
1: DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
2: if DisplayServer.window_get_mode() == DisplayServer.WINDOW_MODE_FULLSCREEN:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
func save_profile():
save_dict("user://profile", profile)
func save_settings():
for v in settings.values():
v.fetch_setting()
var dict := {}
for k in settings.keys():
var setting: GameSetting = settings[k]
dict[k] = setting.get_value()
save_dict("user://settings", dict)
func save_dict(path: String, dict: Dictionary):
var f = FileAccess.open(path, FileAccess.WRITE)
f.store_var(dict.duplicate(true))
func load_dict(path: String, default: Dictionary) -> Dictionary:
# TOCTOU here. Godot docs says its fine.
if not FileAccess.file_exists(path):
print("Skip profile load")
return default
var f = FileAccess.open(path, FileAccess.READ)
var saved_dict = f.get_var()
if saved_dict != null and saved_dict is Dictionary:
add_missing_keys(saved_dict, default)
print("Loaded dict: ", saved_dict)
return saved_dict
func load_settings(path: String):
settings = default_settings
if not FileAccess.file_exists(path):
print("Skip settings load")
return
var f = FileAccess.open(path, FileAccess.READ)
var saved_dict = f.get_var()
if saved_dict != null and saved_dict is Dictionary:
for k in default_settings.keys():
var setting: GameSetting = default_settings[k]
if saved_dict.has(k) and typeof(setting.get_value()) == typeof(saved_dict[k]):
setting.set_value(saved_dict[k])
settings[k] = setting
save_settings() # Save updated keys
func on_mobile() -> bool:
var os_name := OS.get_name()
return os_name == "Android" or os_name == "iOS"
func on_high_end() -> bool:
if on_mobile():
return false
return on_vulkan()
func on_vulkan() -> bool:
return ProjectSettings.get_setting("rendering/rendering_device/driver") == "vulkan"
func add_missing_keys(dict: Dictionary, reference: Dictionary):
for k in reference.keys():
if !dict.has(k):
dict[k] = reference[k]
else:
if dict[k] is Dictionary:
add_missing_keys(dict[k], reference[k])
func get_setting(key: String):
if settings.has(key):
return settings[key].get_value()
else:
push_error("Tried to access setting \"%s\", which does not exist (missing key)" % key)
return null
func set_setting(key: String, value):
if !settings.has(key):
push_error("Tried to set setting \"%s\", which does not yet exist (missing key)" % key)
return
if get_setting(key) != value:
settings[key].set_value(value)
save_settings()
func get_profile(key: String):
if profile.has(key):
return profile[key]
else:
push_error("Tried to access profile setting \"%s\", which does not exist (missing key)" % key)
return null
func set_profile(key: String, value):
if !profile.has(key):
push_error("Tried to set profile setting \"%s\", which does not yet exist (missing key)" % key)
return
if profile[key] != value:
profile[key] = value
save_profile()
func set_hint(key: String, value: bool):
if !profile["hints"].has(key):
push_error("Tried to set hint \"%s\", which does not yet exist (missing key)" % key)
if profile["hints"][key] != value:
if value:
set_setting("tutorial_started", true)
profile["hints"][key] = value
save_profile()
func get_hint(key: String):
if profile["hints"].has(key):
return profile["hints"][key]
else:
push_error("Tried to access hint \"%s\", which does not exist (missing key)" % key)
return null
static func interpolate(current, target, dt):
return target + (current - target) * exp(-dt)
static func interpolate_angle(current, target, dt):
current = fmod(current, PI * 2)
target = fmod(target, PI * 2)
if abs(target - current) > PI:
if target < 0: target += PI * 2
else: target -= PI * 2
return target + (current - target) * exp(-dt)
# TODO not working in all cases yet but there was an attempt
static func interpolate_angle_closest_quarter(current, target, dt):
current = fmod(current, PI * 2)
target = fmod(target, PI * 2)
while abs(target - current) > PI / 4.:
if target - current < 0: target += PI / 2
else: target -= PI / 2
return target + (current - target) * exp(-dt)
func find_menu(node: Node) -> Menu:
if node is Menu: return node
else: return find_menu(node.get_parent())
const NATIVE_LANGUAGE_NAMES = {
"en": "English",
"de": "Deutsch",
"fr": "Français",
"es": "Español",
"ja": "日本語",
"he": "עִברִית",
"tr": "Türkçe",
"fi": "suomen",
"ar": "العربية",
}
func language_display(l: String): return "%s (%s)" % [NATIVE_LANGUAGE_NAMES[l], l]
func language_array() -> Array:
var lang: Array = [["system", tr("System default")], ["en", language_display("en")]]
for l in TranslationServer.get_loaded_locales():
lang.append([l, language_display(l)])
return lang
|