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# Hurry Curry! - a game about cooking
# Copyright (C) 2025 Hurry Curry! contributors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, version 3 of the License only.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program.  If not, see <https://www.gnu.org/licenses/>.
#
extends Menu
class_name GameMenu

@onready var game: Game = $Game
@onready var debug_label: RichTextLabel = $Debug
@onready var popup_message: PopupMessage = $Overlays/PopupMessage
@onready var chat_preview: ChatPreview = $Overlays/ChatPreview
@onready var pinned_items: PinnedItemMessages = $Overlays/PinnedMessages

func _ready():
	get_tree().get_root().go_back_requested.connect(open_ingame_menu)
	super()
	transition.set_loading_text(tr("c.menu.game.connecting"))

func _input(_event):
	if Input.is_action_just_pressed("ui_menu"):
		open_ingame_menu()
	
	if Input.is_action_just_pressed("chat"):
		Sound.play_click()
		chat_preview.visible = false
		await submenu("res://gui/menus/chat.tscn")
		chat_preview.visible = true
	
	if Input.is_action_just_pressed("screenshot"):
		get_viewport().get_texture().get_image().save_png(get_shot_path("screenshot-%s.png"))
	if Input.is_action_just_pressed("sceneshot"):
		var doc := GLTFDocument.new()
		var state := GLTFState.new()
		doc.append_from_scene(game, state)
		doc.write_to_filesystem(state, get_shot_path("sceneshot-%s.glb"))

func get_shot_path(template: String) -> String:
	var path = Settings.read("gameplay.screenshot_path")
	if path == "": path = "user://"
	var filename = template % Time.get_datetime_string_from_system()
	return "%s/%s" % [path, filename]

func _menu_cover(state):
	game.follow_camera.disable_input_menu = state
	game.follow_camera.update_disable_input()

func _process(_delta):
	if Settings.read("graphics.debug_info"):
		debug_label.show()
		debug_label.text = "%d FPS\nDriver: %s" % [Engine.get_frames_per_second(), ProjectSettings.get_setting("rendering/rendering_device/driver")]
	else: debug_label.hide()

func open_ingame_menu():
	if popup != null: return
	Sound.play_click()
	submenu("res://gui/menus/ingame.tscn")