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# Hurry Curry! - a game about cooking
# Copyright (C) 2025 Hurry Curry! contributors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, version 3 of the License only.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
extends Menu
class_name GameMenu
@onready var game: Game = $Game
@onready var popup_message: PopupMessage = $Overlays/PopupMessage
@onready var chat_preview: ChatPreview = $Overlays/ChatPreview
@onready var pinned_items: PinnedItemMessages = $Overlays/PinnedMessages
func _ready():
get_tree().get_root().go_back_requested.connect(open_ingame_menu)
super()
transition.set_loading_text(tr("c.menu.game.connecting"))
func _input(_event):
if Input.is_action_just_pressed("ui_menu"):
open_ingame_menu()
if Input.is_action_just_pressed("chat"):
Sound.play_click()
chat_preview.visible = false
await submenu("res://gui/menus/chat.tscn")
chat_preview.visible = true
if Input.is_action_just_pressed("screenshot"):
get_viewport().get_texture().get_image().save_png(get_shot_path("screenshot-%s.png"))
if Input.is_action_just_pressed("sceneshot"):
var doc := GLTFDocument.new()
var state := GLTFState.new()
doc.append_from_scene(game, state)
doc.write_to_filesystem(state, get_shot_path("sceneshot-%s.glb"))
func get_shot_path(template: String) -> String:
var path = Settings.read("gameplay.screenshot_path")
if path == "": path = "user://"
var filename = template % Time.get_datetime_string_from_system()
return "%s/%s" % [path, filename]
func _menu_cover(state):
game.follow_camera.disable_input_menu = state
game.follow_camera.update_disable_input()
func open_ingame_menu():
if popup != null: return
Sound.play_click()
submenu("res://gui/menus/ingame.tscn")
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