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# Hurry Curry! - a game about cooking
# Copyright (C) 2026 Hurry Curry! Contributors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, version 3 of the License only.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
extends Node3D
const CRATES = ["tomato-crate", "bun-crate", "steak-crate", "cheese-crate", "lettuce-crate", "mushroom-crate"]
const TOOLS_WEIGHTED: Dictionary[Array, float] = {
["stove"]: 3,
["counter", "sink"]: 2,
["counter", "cutting-board"]: 2,
["counter", "rolling-board"]: 2,
["oven"]: 1,
["freezer"]: 1,
["counter", "deep-fryer"]: 1
}
const ITEMS = ["pot", "pan", "foodprocessor", "plate", "basket", "lettuce", "dirty-plate", "cheese"]
@onready var environment: WorldEnvironment = $Environment
@onready var map: Map = $Map
func _ready():
if !Global.on_vulkan():
environment.environment.tonemap_exposure = 0.25
var tiles_dict: Dictionary[Vector2i, Array] = {} # : Dictionary[Vector2i, Array[String]]
var item_counters := []
for x in range(-10, 11):
for y in range(-10, 11):
var w = exp(-Vector2(x, y).length() * 0.15)
var k = randf() * w
var tiles: Array = []
if k > 0.25: tiles = ["floor"]
if k > 0.4: tiles = ["floor"] + [choose(CRATES)] if randf() > 0.7 else ["floor", "counter"]
if k > 0.6: tiles = ["floor"] + choose_weighted(TOOLS_WEIGHTED)
if not tiles.is_empty():
tiles_dict[Vector2i(x,y)] = tiles
if tiles.has("counter") and tiles.size() <= 2 and randf() > 0.5 and w > 0.45:
item_counters.push_back(Vector2i(x, y))
map.set_all_tiles(tiles_dict)
map.flush()
for v: Vector2i in item_counters:
var t = map.get_topmost_instance(v)
var item := ItemFactory.produce(choose(ITEMS), t)
add_child(item)
item.position = t.item_base.global_position
var rot := randf() * 2 * PI
item.rotation.y = rot
item.rotation_target = rot
t.set_item(item)
func choose(a): return a[floor(a.size() * randf())]
func choose_weighted(weighted_options: Dictionary[Array, float]): # -> Array?
var weight_sum := 0.
var areas: Dictionary[float, Array] = {}
for k in weighted_options:
weight_sum += weighted_options[k]
areas[weight_sum] = k
var selection = randf() * weight_sum
for k in areas:
if k >= selection:
return areas[k]
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