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path: root/client/gui/menus/main/background.tscn
blob: 2bd4ee04d5c3691a49c25dfb17afa2f2e9e46eb2 (plain)
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[gd_scene load_steps=12 format=3 uid="uid://l4vm07dtda4j"]

[ext_resource type="Script" uid="uid://b2tq5rcjjcxdg" path="res://gui/menus/main/background.gd" id="1_pgu7b"]
[ext_resource type="Script" uid="uid://cwg7wympevxs4" path="res://map/auto_setup/environment_setup.gd" id="2_7dwbj"]
[ext_resource type="Shader" uid="uid://b1k6ipo0sagli" path="res://gui/menus/main/clouds.gdshader" id="3_lapmn"]
[ext_resource type="PackedScene" uid="uid://b4gone8fu53r7" path="res://map/map.tscn" id="4_nslxb"]

[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_uw50b"]
sky_top_color = Color(0.55, 0.55, 0.55, 1)

[sub_resource type="Sky" id="Sky_utrtx"]
sky_material = SubResource("ProceduralSkyMaterial_uw50b")

[sub_resource type="Environment" id="Environment_slkjl"]
background_mode = 1
background_color = Color(0.517035, 0.49506, 0.878906, 1)
sky = SubResource("Sky_utrtx")
tonemap_mode = 2
tonemap_exposure = 0.6
tonemap_white = 0.9
ssao_enabled = true

[sub_resource type="QuadMesh" id="QuadMesh_fvp2p"]
size = Vector2(100, 100)

[sub_resource type="FastNoiseLite" id="FastNoiseLite_e3eby"]
noise_type = 2
frequency = 0.008
fractal_octaves = 7
fractal_gain = 0.72

[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_s4fnp"]
width = 1024
height = 1024
generate_mipmaps = false
seamless = true
noise = SubResource("FastNoiseLite_e3eby")

[sub_resource type="ShaderMaterial" id="ShaderMaterial_gd87g"]
render_priority = 0
shader = ExtResource("3_lapmn")
shader_parameter/noise = SubResource("NoiseTexture2D_s4fnp")
shader_parameter/ccloud = Color(0.835938, 0.835938, 0.835938, 1)
shader_parameter/csky = Color(0.329412, 0.333333, 0.8, 1)

[node name="MenuBackground" type="Node3D"]
script = ExtResource("1_pgu7b")

[node name="Camera" type="Camera3D" parent="."]
transform = Transform3D(0.614606, 0.499662, -0.610408, -0.00282255, 0.775198, 0.631712, 0.78883, -0.386531, 0.477852, -9.13611, 4.90356, 1.22532)
projection = 1
current = true
size = 8.0
far = 100.0

[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.290334, 0.904946, -0.311092, 0.336606, 0.207739, 0.918445, 0.895769, -0.371371, -0.244296, 0, 7, 0)
light_energy = 1.25
shadow_enabled = true

[node name="Environment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_slkjl")
script = ExtResource("2_7dwbj")
allow_sdfgi = false

[node name="the-sky-tm" type="MeshInstance3D" parent="."]
transform = Transform3D(0.614606, 0.499662, -0.610408, -0.00282255, 0.775198, 0.631712, 0.78883, -0.386531, 0.477851, 6, -13, -11)
mesh = SubResource("QuadMesh_fvp2p")
surface_material_override/0 = SubResource("ShaderMaterial_gd87g")

[node name="Map" parent="." instance=ExtResource("4_nslxb")]