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/*
Hurry Curry! - a game about cooking
Copyright (C) 2025 Hurry Curry! Contributors
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, version 3 of the License only.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
shader_type spatial;
render_mode unshaded;
uniform sampler2D noise : source_color;
uniform vec3 ccloud : source_color;
uniform vec3 csky : source_color;
void fragment() {
vec2 uv = UV * 0.9;
uv += TIME * vec2(0.001,0.002);
float f = texture(noise, uv).x;
f = 1. - f;
f = pow(f, 1.5);
f = floor(f*5.)/5.;
f = pow(f, 2.);
ALBEDO = mix(csky, ccloud, f);
}
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