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# Hurry Curry! - a game about cooking
# Copyright (C) 2025 Hurry Curry! contributors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, version 3 of the License only.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
class_name DropdownSetting
extends GameSetting
var options: Array
func _init(new_id: String, new_default, new_options: Array):
super(new_id, new_default)
options = new_options
func create_row():
var row = super()
row.value_node = OptionButton.new()
row.value_node.clip_text = true
for i in options: row.value_node.add_item(tr(nskey + "." + i))
Settings.hook_changed_init(key, true,
func(value):
if is_instance_valid(row):
row.value_node.select(options.find(value))
)
row.value_node.item_selected.connect(func(item): Settings.write(key, options[item]))
return row
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