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# Hurry Curry! - a game about cooking
# Copyright (C) 2025 Hurry Curry! contributors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, version 3 of the License only.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
class_name NumberSetting
extends GameSetting
var placeholder: String
var min_value: int
var max_value: int
func _init(new_id: String, new_default: int, new_min_value: int, new_max_value: int):
super(new_id, new_default)
min_value = new_min_value
max_value = new_max_value
func create_row():
var row = super()
var input := SpinBox.new()
input.min_value = min_value
input.max_value = max_value
input.value_changed.connect(func(value): Settings.write(key, value as int))
Settings.hook_changed_init(key, true,
func(v):
if is_instance_valid(input):
input.value = v
)
row.value_node = input
return row
func load(d: Dictionary):
if d.has(key): d[key] = int(d[key])
super(d)
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