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# Hurry Curry! - a game about cooking
# Copyright (C) 2025 Hurry Curry! contributors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, version 3 of the License only.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
extends Menu
const SCROLL_SPEED := 500.
var character_style = null # : Dictionary?
@onready var anim: AnimationPlayer = $AnimationPlayer
@onready var username: LineEdit = $ScrollContainer/Control/TextureRect/PaperMargin/Contents/NameEntry/LineEdit
@onready var sign_sound: AudioStreamPlayer = $Sign
@onready var sign_button: Button = $ScrollContainer/Control/TextureRect/PaperMargin/Contents/Signatures/EmployeeMargin/Sign/Signature
@onready var scroll: ScrollContainer = $ScrollContainer
@onready var select_uniform: HBoxContainer = $ScrollContainer/Control/TextureRect/PaperMargin/Contents/SelectUniform
@onready var skip_tutorial: CheckBox = $ScrollContainer/Control/TextureRect/PaperMargin/Contents/SelectExperience/CheckBox
func _ready():
anim.play("paper_slide")
var button_group := ButtonGroup.new()
for i in range(3):
var preview: HairstylePreview = preload("res://gui/menus/setup/hairstyle_preview.tscn").instantiate()
select_uniform.add_child(preview)
preview.setup(i, button_group)
preview.selected.connect(_character_selected)
if i < 2:
var spacer = Control.new()
spacer.size_flags_vertical = Control.SIZE_EXPAND
spacer.custom_minimum_size.x = 50
select_uniform.add_child(spacer)
# Enable msaa 2D for this scene
Global.get_viewport().msaa_2d = Viewport.MSAA_4X
if Profile.values.username != "": username.text = Profile.values.username
if TranslationServer.get_locale().begins_with("zh"):
$ScrollContainer/Control/TextureRect.rotation = 0
increase_font_size(self)
$Background.visible = get_parent() is Entry
$Back.visible = not get_parent() is Entry
support_anim = get_parent() is Entry
super()
func increase_font_size(node: Node):
if node is RichTextLabel:
for oname in ["bold_italics_font_size", "italics_font_size", "normal_font_size", "mono_font_size", "bold_font_size"]:
node.add_theme_font_size_override(oname, node.get_theme_default_font_size() * 1.2)
for c in node.get_children(): increase_font_size(c)
func _on_back_pressed() -> void:
exit()
func _character_selected(style: Dictionary):
character_style = style
func _process(delta):
var s = Input.get_axis("rotate_up", "rotate_down")
scroll.set_deferred("scroll_vertical", scroll.scroll_vertical + s * delta * SCROLL_SPEED)
func check():
if username.text == "": return tr("c.error.empty_username")
if character_style == null: return tr("c.error.select_hairstyle")
return null
func _on_sign_pressed():
if check() != null:
var popup_data := MenuPopup.Data.new()
popup_data.text = check()
var accept_button := Button.new()
accept_button.text = tr("c.menu.accept")
popup_data.buttons = [accept_button]
await submenu("res://gui/menus/popup.tscn", popup_data)
return
sign_button.disabled = true
sign_sound.play()
await sign_sound.finished
anim.play_backwards("paper_slide")
await anim.animation_finished
Profile.write("username", username.text, false)
Profile.write("character_style", character_style, false)
Profile.save()
Settings.write("gameplay.tutorial_disabled", skip_tutorial.button_pressed)
Settings.write("gameplay.setup_completed", true)
Settings.save()
Global.get_viewport().msaa_2d = Viewport.MSAA_DISABLED
if not is_instance_of(parent_menu, Entry): exit()
else: replace_menu("res://gui/menus/main/main.tscn")
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