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# Hurry Curry! - a game about cooking
# Copyright (C) 2025 Hurry Curry! contributors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, version 3 of the License only.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
extends Control
@export var radius: float = 150
@export var pie_squish: float = 0.6
@export var font: Font
const circle_res := 128.
var current_class := "Node"
var data = {}
var class_lookup = {}
var offset = 0.
var font_size = radius / 10
var sorted := []
var total = 0
func _ready():
custom_minimum_size = get_draw_size()
func _process(_dt):
setup_counters()
traverse(get_tree().root)
sort_counters()
queue_redraw()
func _input(event: InputEvent):
if event is InputEventKey and event.is_pressed():
if Input.is_action_pressed("toggle_debug"):
visible = event.as_text_key_label() == "1"
current_class = "Node"
return
if not visible: return
var text = event.as_text()
if not text.is_valid_int(): return
var num = int(text)
if num > sorted.size(): return
if num == 0:
if current_class == "Node": return
current_class = ClassDB.get_parent_class(current_class)
else: current_class = sorted[num - 1][0]
func setup_counters():
class_lookup.clear()
data.clear()
for c in ClassDB.get_inheriters_from_class(current_class):
class_lookup[current_class] = current_class
data[current_class] = 0
if ClassDB.get_parent_class(c) == current_class:
class_lookup[c] = c
data[c] = 0
for c2 in ClassDB.get_inheriters_from_class(c):
class_lookup[c2] = c
func traverse(node: Node):
var cls = node.get_class()
if class_lookup.has(cls): data[class_lookup[cls]] += 1
for c in node.get_children(): traverse(c)
func sort_counters():
total = 0
sorted.clear()
for key in data:
if data[key] == 0: continue
sorted.append([key, data[key]])
total += data[key]
sorted.sort_custom(func(a,b): return a[1] > b[1])
func draw_slice(start: float, end: float, color: Color):
var a = PackedVector2Array()
a.append(Vector2.ZERO)
var res = ceil((end - start) * 128)
for i in range(res + 1):
var ang = lerpf(start, end, float(i) / res)
a.append(Vector2(sin(ang), -cos(ang) * pie_squish) * radius)
draw_colored_polygon(a, color)
func get_draw_size():
return Vector2(1, 1.5) * radius * 2.
func _draw():
draw_rect(Rect2(Vector2.ZERO, get_draw_size()), Color(.1,.1,.1,0.8))
offset = 0.
draw_row(0, current_class, total, current_class == "Node")
draw_pie()
for i in range(sorted.size()):
var label = sorted[i][0]; var value = sorted[i][1]
draw_row(i + 1, label, value, label == current_class)
func draw_pie():
draw_set_transform(Vector2(radius, offset + radius * pie_squish + 10))
var angle = 0.
for i in range(sorted.size()):
var label = sorted[i][0]; var value = sorted[i][1]
var inc = float(value) / float(total) * PI * 2.
draw_slice(angle, angle + inc, label_color(i+1, label))
angle += inc
offset += radius * 2 * pie_squish + 20
draw_set_transform(Vector2.ZERO)
func draw_row(index: int, label: String, value: int, nokb: bool):
offset += font_size
var color = label_color(index, label)
var text_left = "[%d] %s" % [index, label]
if nokb: text_left = "[_] %s" % label
var text_right = "%3d" % value
draw_string(font, Vector2(0., offset), text_left, HORIZONTAL_ALIGNMENT_LEFT, radius * 1.5, font_size, color)
draw_string(font, Vector2(radius * 1.5, offset), text_right, HORIZONTAL_ALIGNMENT_LEFT, radius * 0.5, font_size, color)
func label_color(i: int, _label: String) -> Color:
return Color.from_hsv(fmod(float(i + current_class.hash() & 0xffff) / 3.5, 1.), 0.5, 1.)
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