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# Hurry Curry! - a game about cooking
# Copyright (C) 2025 Hurry Curry! contributors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, version 3 of the License only.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
extends Control
class_name PopupMessage
const SERVER_MESSAGE_SCENE = preload("res://gui/overlays/popup_message/server_message.tscn")
var positional_messages = {}
@onready var positional_messages_node: Control = $Positional
@onready var server_msg = $Static/VBox/ServerMessage
@onready var server_msg_label: Label = $Static/VBox/ServerMessage/CenterContainer/Label
@onready var server_msg_timer: Timer = $ServerMessage
@onready var game: Game = $"../../Game" # TODO
func _process(_delta: float):
for pos: Vector2 in positional_messages.keys():
var msg: PositionalMessage = positional_messages[pos]
var pos_3d = Vector3(pos.x + 0.5, 1.5, pos.y + 0.5)
var pos_2d = get_viewport().get_camera_3d().unproject_position(pos_3d)
msg.node_2d.position = pos_2d.clamp(
Vector2.ZERO + 0.5 * msg.node.size,
Vector2(get_viewport_rect().size) - 0.5 * msg.node.size
)
if msg.node.size != msg.last_size:
msg.last_size = msg.node.size
msg.node.position = -0.5 * msg.last_size
func display_server_msg(msg: String, auto_remove := true):
server_msg.show()
server_msg_label.text = msg
if auto_remove:
server_msg_timer.start()
func _on_server_timeout() -> void:
clear_server_msg()
func display_server_msg_positional(text: String, pos: Vector2, use_monospace: bool):
var msg := PositionalMessage.new()
msg.node = SERVER_MESSAGE_SCENE.instantiate()
msg.node_2d = Node2D.new()
positional_messages_node.add_child(msg.node_2d)
msg.node_2d.add_child(msg.node)
msg.node.set_text(text, use_monospace)
msg.node.size = Vector2.ZERO
msg.position = pos
positional_messages[pos] = msg
func clear_server_msg(position_ = null):
if position_ == null:
server_msg_timer.stop()
server_msg.hide()
else:
if position_ in positional_messages:
var msg: PositionalMessage = positional_messages[position_]
msg.node_2d.queue_free()
positional_messages.erase(position_)
class PositionalMessage:
var node: ServerMessage
var node_2d: Node2D
var position: Vector2
var last_size: Vector2
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