blob: 4f866ac8c1db0e20b615a86c9ccd868bc57bbd0b (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
|
extends Node3D
@onready var rain: GPUParticles3D = $Rain
@onready var wind: GPUParticles3D = $Wind
@onready var world_environment: EnvironmentSetup = $WorldEnvironment
func update(active: Array):
if active.has("night"):
world_environment.set_sky("night")
wind.emitting = active.has("wind")
var a: ParticleProcessMaterial = wind.process_material
# TODO ramp
a.initial_velocity_max = 15. if active.has("wind") else 0.
a.initial_velocity_min = 15. if active.has("wind") else 0.
# TODO ramp
rain.emitting = active.has("rain")
rain.amount = 500 if active.has("rain") else 0
|