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path: root/client/map/items/coconut.tscn
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[gd_scene load_steps=4 format=3 uid="uid://cmsirxgv7iqnk"]

[ext_resource type="ArrayMesh" uid="uid://djenv8k2nnqyt" path="res://map/items/coconut.res" id="1_c4upd"]
[ext_resource type="Texture2D" uid="uid://dgcs4wkxsxe6a" path="res://map/textures/palette.png" id="2_e3g14"]

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qtcu3"]
resource_name = "Material.001"
cull_mode = 2
albedo_texture = ExtResource("2_e3g14")

[node name="Coconut" type="Node3D"]

[node name="Mesh" type="MeshInstance3D" parent="."]
transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, 0.2, 0)
mesh = ExtResource("1_c4upd")
skeleton = NodePath("")
surface_material_override/0 = SubResource("StandardMaterial3D_qtcu3")