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# Hurry Curry! - a game about cooking
# Copyright 2024 nokoe
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, version 3 of the License only.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program.  If not, see <https://www.gnu.org/licenses/>.
#
class_name FoodProcessor
extends Item

var time := 0.
var processing: CPUParticles3D = load("res://map/items/processing.tscn").instantiate()

func _init(owned_by_: Node3D, contents: Array[String]):
	super(owned_by_)
	add_child(load("res://map/items/food_processor.tscn").instantiate())
	add_child(processing)
	# TODO
	# for c in contents:
	# 	base.add_child(ItemFactory.produce(c))

func _process(delta: float):
	super(delta)
	time += delta
	processing.rotation.y += time * TAU
	base.rotation.y += time * TAU

func progress(position_: float, speed: float, warn: bool):
	super(position_, speed, warn)
	processing.emitting = true
	if sound_id == null:
		sound_id = Sound.item_progress(
			self,
			preload("res://map/items/sounds/food_processor_running.ogg"),
			preload("res://map/items/sounds/food_processor_stopping.ogg"),
			-10.
		)

func finish():
	super()
	if sound_id != null:
		processing.emitting = false
		Sound.item_finished(sound_id)

static func base_position() -> Vector3:
	return Vector3(0., 0.4, 0.)