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# Hurry Curry! - a game about cooking
# Copyright 2024 nokoe
# Copyright 2024 tpart
# Copyright 2024 metamuffin
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, version 3 of the License only.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program.  If not, see <https://www.gnu.org/licenses/>.
#
class_name Item
extends Node3D

var owned_by: Node3D
var base: Node3D = Node3D.new()

var progress_instance: ProgressBar3D = preload("res://map/progress.tscn").instantiate()
var take_sound: PlayRandom = preload("res://audio/play_random.tscn").instantiate()
var put_sound: PlayRandom = preload("res://audio/play_random.tscn").instantiate()
var sound_id

func _init(owned_by_: Node3D):
	progress_instance.position.y = 1
	progress_instance.visible = false
	add_child(progress_instance)
	take_sound.volume_db = -16
	put_sound.volume_db = -16
	add_child(take_sound)
	add_child(put_sound)
	setup_sounds()
	@warning_ignore("static_called_on_instance")
	base.position = base_position()
	add_child(base)
	owned_by = owned_by_

func _ready():
	position = owned_by.global_position

func _process(delta):
	var p = owned_by.get_parent().get_parent() is Player
	var ispeed = 30.0 if p else 10.
	position = G.interpolate(position, owned_by.global_position, delta * ispeed)
	if p: rotation.y = G.interpolate_angle(rotation.y, owned_by.global_rotation.y, delta * ispeed)
	else: rotation.y = G.interpolate_angle_closest_quarter(rotation.y, owned_by.global_rotation.y, delta * ispeed)

func progress(p: float, warn: bool):
	progress_instance.visible = true
	progress_instance.set_progress(p, warn)
	# this shoukd be removed when the server is fixed
	if p >= 1.:
		finish(warn)

func finish(_warn: bool):
	progress_instance.visible = false

func setup_sounds():
	take_sound.setup([preload("res://map/items/sounds/generic_take.ogg")])
	put_sound.setup([preload("res://map/items/sounds/plate_put.ogg")])

func take():
	take_sound.play_random()

func put():
	put_sound.play_random()

static func base_position() -> Vector3:
	return Vector3(0., 0., 0.)