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# Hurry Curry! - a game about cooking
# Copyright 2024 nokoe
# Copyright 2024 tpart
# Copyright 2024 metamuffin
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, version 3 of the License only.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
class_name Item
extends Node3D
var owned_by: Node3D
var base: Node3D = Node3D.new()
var progress_instance: ProgressBar3D = preload("res://map/progress.tscn").instantiate()
var take_sound: PlayRandom = preload("res://audio/play_random.tscn").instantiate()
var put_sound: PlayRandom = preload("res://audio/play_random.tscn").instantiate()
var sound_id
func _init(owned_by_: Node3D):
progress_instance.position.y = 1
progress_instance.visible = false
add_child(progress_instance)
take_sound.volume_db = -16
put_sound.volume_db = -16
add_child(take_sound)
add_child(put_sound)
setup_sounds()
@warning_ignore("static_called_on_instance")
base.position = base_position()
add_child(base)
owned_by = owned_by_
func _ready():
position = owned_by.global_position
func _process(delta):
var p = owned_by.get_parent().get_parent() is Player
var ispeed = 30.0 if p else 10.
position = G.interpolate(position, owned_by.global_position, delta * ispeed)
if p: rotation.y = G.interpolate_angle(rotation.y, owned_by.global_rotation.y, delta * ispeed)
else: rotation.y = G.interpolate_angle_closest_quarter(rotation.y, owned_by.global_rotation.y, delta * ispeed)
func progress(p: float, warn: bool):
progress_instance.visible = true
progress_instance.set_progress(p, warn)
# this shoukd be removed when the server is fixed
if p >= 1.:
finish(warn)
func finish(_warn: bool):
progress_instance.visible = false
func setup_sounds():
take_sound.setup([preload("res://map/items/sounds/generic_take.ogg")])
put_sound.setup([preload("res://map/items/sounds/plate_put.ogg")])
func take():
take_sound.play_random()
func put():
put_sound.play_random()
static func base_position() -> Vector3:
return Vector3(0., 0., 0.)
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