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# Undercooked - a game about cooking
# Copyright 2024 nokoe
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, version 3 of the License only.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
class_name Item
extends Node3D
var owned_by: Node3D
var base: Node3D = Node3D.new()
var progress_instance: ProgressBar3D = preload("res://map/progress.tscn").instantiate()
func _init(owned_by_: Node3D):
progress_instance.position.y = 1
progress_instance.visible = false
add_child(progress_instance)
base.position = base_position()
add_child(base)
owned_by = owned_by_
func _ready():
position = owned_by.global_position
func _process(delta):
position = lerp(position, owned_by.global_position, delta * 30.0)
func progress(p: float, warn: bool):
progress_instance.visible = true
progress_instance.set_progress(p, warn)
func finish(_warn: bool):
progress_instance.visible = false
static func base_position() -> Vector3:
return Vector3(0., 0., 0.)
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