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# Hurry Curry! - a game about cooking
# Copyright 2024 metamuffin
# Copyright 2024 nokoe
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, version 3 of the License only.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
class_name PotItems
class MochiDoughP extends PotFill:
func _init(owned_by_: Node3D):
super(owned_by_)
set_color(Color(1.,1.,.3))
class RiceP extends Pot:
var fill: MeshInstance3D = load("res://map/items/rice_content.tscn").instantiate()
func _init(owned_by_: Node3D):
super(owned_by_)
set_color(Color(1.,1.,.8))
add_child(fill)
func set_color(c: Color):
var mat: BaseMaterial3D = fill.get_active_material(0)
mat.albedo_color = c
class RiceFlourP extends PotFill:
func _init(owned_by_: Node3D):
super(owned_by_)
set_color(Color(1.,1.,.8))
class TomatoJuiceP extends PotFill:
func _init(owned_by_: Node3D):
super(owned_by_)
set_color(Color(1.,0.,0.))
class TomatoSoupP extends PotFill:
func _init(owned_by_: Node3D):
super(owned_by_)
set_color(Color(1.,.3, .2))
class RawSteakP extends Pot:
func _init(owned_by_: Node3D):
super(owned_by_)
base.add_child(preload("res://map/items/raw_steak.tscn").instantiate())
func progress(p: float, warn: bool):
super(p, warn)
if sound_id == null:
sound_id = Sound.item_progress(self, preload("res://map/items/sounds/frying.ogg"), null)
class LeekP extends Pot:
func _init(owned_by_: Node3D):
super(owned_by_)
var leek: Node3D = load("res://map/items/leek.tscn").instantiate()
leek.rotation_degrees = Vector3(14.5, 0, -25)
leek.position.x = .03
base.add_child(leek)
class LeekTomatoJuiceP extends TomatoJuiceP:
func _init(owned_by_: Node3D):
super(owned_by_)
var leek: Node3D = load("res://map/items/leek.tscn").instantiate()
leek.rotation_degrees = Vector3(14.5, 0, -25)
leek.position.x = .03
base.add_child(leek)
class CookedRice extends RiceP:
func _init(owned_by_: Node3D):
super(owned_by_)
set_color(Color(1.,1.,1.))
class BurnedP extends PotFill:
func _init(owned_by_: Node3D):
super(owned_by_)
steam.color = Color(0.,0.,0.)
set_color(Color(.1, .1, .1))
func _ready():
steam.emitting = true
class SteakP extends Pot:
func _init(owned_by_: Node3D):
super(owned_by_)
base.add_child(load("res://map/items/steak.tscn").instantiate())
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